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15 Best Fallout 4 Creature Mods For A More Diverse Wasteland

15 Best Fallout 4 Creature Mods For A More Diverse Wasteland

Despite its technical and narrative achievements, Fallout 4 lags behind its predecessors in one regard – enemies get repetitive pretty fast, and encounters tend to rely heavily on numbers to keep fights interesting.

After you’ve been prowling the Wasteland long enough, killing enemies starts to become a chore, and little by little you start realizing that you can’t keep playing the same game for years and expect it to surprise you… without mods, that is.

Given it’s been over 200 years since humanity nearly wiped itself out, biodiversity should be through the roof rather than stunted as it looks like in Fallout 4, and since Bethesda didn’t check their science before making the game, it’s up to modders to populate the Commonwealth with new and exciting creatures.

Whether you’re just getting into the game and want an augmented experience from the get-go, or a returning player hoping to experience what mods have to offer in the way of creatures, you’re sure to find something you like here.

15. Absolutely Cursed

Some mods, you look at and instantly know you’re going to install them.

That’s what I felt when I first saw Absolutely Cursed, a mod that adds an interesting new creature to the Wasteland – the Dead Head.

And then my game was forever cursed.

There isn’t anything quite like combat music kicking in and realizing that you’re up against hermit crabs living inside ghoul heads.

It’s like trying to induce a phobia on yourself for entertainment purposes.

14. Protected Unique Brahmin

It’s often hard for us animal lovers to play violent games where innocent wildlife may get caught in the middle of our struggle to survive.

Despite being irradiated abominations with two heads, brahmin don’t fail to activate that same caretaker instinct with their cute, absent-minded faces.

Plus I need them to poop so I can make Jet and get high off my mind.

This mod by NexusMods user HerDustIsVeryPretty helps keep your cattle healthy by making unique brahmin immortal. You can now have shootouts in your settlements to your heart’s content without worrying about your walking fertilizer factories.

13. More Realistic Cats

In the same way that brahmin risk being turned into Swiss cheese just by living in your settlements, so do cats often find themselves caught in the line of fire.

But cats are smart, right? Surely they’d be able to avoid the carnage.

Well, modder and fellow cat-lover Greslin was quick to realize that vanilla cats in Fallout 4 are little more than slow-moving targets too stupid to flee or get to cover.

Greslin fixed this by tweaking their behavioral tendencies a bit, making them smarter and avoidant of combat… and just in case, they also have more health. Protect the kitties!

12. Nightstrikers

While generally not an issue, Fallout 4 doesn’t quite have the same enemy variety some other open-world games have.

Modder Shadowliger decided that their humble contribution to improving biodiversity in the Commonwealth would be to create the local version of Nightstalkers from Fallout: New Vegas.

They called it the Nightstriker, a poisonous irradiated coyote that can really mean trouble if you’re not on top of your game.

There’s five different variants of the beast, as well as a Nightstriker companion waiting to be discovered somewhere in the Wasteland.

11. Commonwealth Critters

Among the best ways to make an open-world feel alive and realistic is filling it with wildlife just doing its own thing, not necessarily interacting with the player.

This can be resource-heavy, so, understandably, Fallout 4 developers didn’t put much emphasis on this detail.

Since nowadays most gaming PCs can run the game perfectly, modder Giggilymoeromicon thought it was high time the Wasteland was repopulated, so they added several spawn points all over the Commonwealth for small passive animals to do just that.

10. Institute Centaurs

Bethesda had many creatures planned for Fallout 4 that never really made it into the game.

Among them were the Institute Centaurs, which have nothing to do with what you’re thinking about when you hear the word “centaur”.

Modder TheFriedTurkey, along with their team, decided to bring this scrapped content back from the trashcan, making new models, textures, and animations to bring it to life.

The result is a horribly deformed, badly spliced abomination that looks just like the one in Fallout 4’s concept art. Charming.

9. Gojira 2.5 – Standalone Giant Deathclaw

If you want to add a new formidable enemy but aren’t quite fond of the “Please kill me now” vibe the Institute Centaurs give off, perhaps you should consider introducing some kaiju goodness into your Wasteland.

This mod by creator Neeher adds a new Legendary Deathclaw named after the Japanese version of Godzilla – Gojira.

This name makes more sense once you see its size, which is seven times that of a regular deathclaw.

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This towering beast presents a serious challenge to anyone not armed with a Fat Man or something of the sort, and the way it randomly spawns at any point while exploring the Wasteland makes it feel just like being attacked by a dragon in Skyrim.

8. Plutonium Creatures

Seeking to add both new challenges and more variety to Fallout 4, modder Hopper31 created an entirely new tier of enemies – Plutonium Creatures.

These orange-glowing horrors are what happens when a regular glowing variant comes into contact with a municipal plutonium well, becoming even stronger.

There are currently 20 plutonium creatures, and while they’re effectively OP when compared to their normal counterparts, they also won’t start spawning until several levels later.

This way they’ll be a challenge without completely breaking your game.

7. Glowing Animals Emit Light

A perfect companion mod for Plutonium Creatures is Glowing Animals Emit Light by MM137, an add-on that turns glowing variants of creatures into light sources, as they should always have been.

This will make fighting strong enemies in the darkness a much more immersive experience, albeit a somewhat easier one as well.

Getting mauled at midnight by a radioactive Yao Guai had never looked this cool.

6. More Deathclaw Variety

Deathclaws have always been beautiful killing machines that never fail to rip me to shreds when I get distracted admiring the spiky beauty of their being.

Modder Hopper31 apparently agrees, so they decided to add over 20 new varieties of deathclaw into the game – all using only vanilla assets.

Red Deathclaws, Glowing Deathclaws, and even Albino Deathclaws may now come out at any moment to separate you from your limbs in style – and you’ll be thankful for the spectacle.

5. Crows and Creatures

Of course, there’s no point in upgrading deathclaws if you’re going to leave everything else the same.

Instead of adding more variety, modder Xazomn decided to upgrade the textures of every creature in the Wasteland so they look more detailed and, in consequence, lifelike.

Gone are the days of playdoh models of radioactive dogs with shiny, beady eyes trying to kill you.

Now you can get disemboweled by a pack of abominations without breaking your immersion.

4. True Legendary Enemies

Are you tired of “legendary” enemies having boring, run-of-the-mill names like “Legendary Thingamabob” instead of something special?

Don’t legends have proper names?

Modder Pwnstar fixes that by giving each and every Legendary enemy in the Wasteland either an epic, intimidating name or something a little more lighthearted.

I’ll never forget my first encounter with Dominatrix Alpha, the Legendary Assaultron, and I still get fits of laughter when remembering the time I faced a Radroach called Gorbash The Devourer.

3. Deadlier Deathclaws

Deathclaws look terrifying and are fittingly strong as hell when you first encounter them in the Commonwealth, but once you get the hang of things, such events become underwhelming.

Creator Mpankey decided to fix this by buffing these Dragons of The Wasteland considerably – as well as adding stronger varieties such as the Quantum Deathclaws that were cut from the Nuka World DLC.

If you want to test out just how much stronger they are, head to the hills west of the Glowing Sea, where you’ll find a cave overrun with deathclaws that’s appropriately called The Devil’s Den.

2. D.E.C.A.Y – Better Ghouls

Among the most common enemies in Fallout 4 are feral ghouls, former humans turned into quasi-immortal mindless shells, gone crazy due to hunger and suffering.

With such a horrible backstory, it’s kind of underwhelming just how leathery and old they look.

To fix this, modder Thumblesteen replaced their textures and models with something reflecting decay rather than mummification.

Now, these radioactive zombies feature exposed bones, skin mold, missing limbs, and much more – all in glorious 2K textures.

1. Respawnable Legendary Bosses and Hard Legendary Giant Creatures

After playing the game several times and experiencing the godly powers of maxed-out characters, most of us start finding the vanilla creatures and bosses increasingly boring.

To keep things spicy for seasoned players, modder Charrisx decided to place many respawnable Legendary creatures hidden throughout the Commonwealth so that there’s never a dull moment in your adventure.

This mod adds 27 unique bosses, including a bunch of giant abominations that’ll make you feel as if you’re playing Monster Hunter World.

Nelson Chitty

Nelson Chitty is a Venezuelan expat living in Argentina. He’s a writer and translator passionate about history and foreign cultures. His ideal weekend is spent between leisurely games of Civilization VI and looking for the next seinen anime to marathon.

A mod that adds a new species of enemy to the Commonwealth called A Nightstriker based loosely off the Nightstalkers of Fallout: New Vegas.

DLC requirements

DLC name
Far Harbor

Mods requiring this file

Mod nameNotes
Sim Settlements Faction Pack — The Lost Boys and The Three Blind Mice
True Legendary Nightstrikers

Credits and distribution permission

  • Other user’s assets All the assets in this file belong to the author, or are from free-to-use modder’s resources
  • Upload permission You are not allowed to upload this file to other sites under any circumstances
  • Modification permission You must get permission from me before you are allowed to modify my files to improve it
  • Conversion permission You are not allowed to convert this file to work on other games under any circumstances
  • Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
  • Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
  • Console modding permission This mod will not be available on Bethesda.net for console users

Author notes

This author has not provided any additional notes regarding file permissions

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is opted-in to receive Donation Points

Translations available on the Nexus

Spanish Author: MeKomoATuPrima -ShadowligerSpanish-Nightstrikers


  • Changes Made to Nightstrikers (Update 1.5.0):

[*] Fixed the issue causing Nightstrikers to sometimes flee instead of fight (Thanks Zzyxzz for your help with this)

[*] Added additional Spawn Points (there are now 128 spawn points dispersed into 50-ish spawn locations around the Commonwealth)

[*] All Variants of Nightstikers (minus Pups) now have «Nightstealth» meaning they will cloak in low light conditions. Use Pip-boy/other light source to reveal them. Legendary variants stealth mutation is unaffected by this. (Thanks Zzyxzz for the idea and implementation of this)

[*] Added new variant, Nightstriker Pups. Pups are weaker then adults, do not ever cloak and are not instantly hostile though they will attack if they see you or a companion attack another Nightstriker in the same area.

[*] Added craft-able versions of the Vanilla dog armor/dog clothing fitted for Borous and Nightstriker Dogmeat available to be made at cooking stations under Nightstriker Armor (All craft-able items have NS in the title to tell them apart from vanilla dog armor)

[*] Fixed the bug with scrapping mods in Sanctuary

[*] Borous and Nightstriker Dogmeat now have a thinner more snake-like tongue

Both straight donations and premium membership donations accepted

  • Donate
  • Donate premium membership

This mod’s NOT dead! Yay!

Update to Nightstrikers (Version 3.1): Now that Borous has finally been fixed to being a good boy I figured it was time for a sound overhaul. Sound changes made :

— Enemy Nightstriker encounter sound has been completely replaced. I felt that the original one was too loud and rather obnoxious. The new one is softer, deeper and (IMHO) more menacing. Yes the hissing, and tail rattling sounds are still present in the sound, just not as «In your face» as they were before.

— Borous also has a brand new ambient sound (his breathing sound). Discovered that having him travel as a companion that he was really loud and his sound was short, repetitive and really sounded «fake». Replaced it with a much deeper (and much quieter) ambient sound. Also changed Borous to use the same footstep sound files as Dogmeat, as people said that he «walked too loud».

Update to Nightstrikers (version 3.0):

  • Various bug fixes, most importantly Borous should now stay in the shack basement until found and recruited by the player and will no longer randomly pop up upon fast travel or movement through a load door. Big shout out to modder Gaz for being extremely helpful and fixing some of this mods various inefficiencies.

Installation of Update (version 3.0):

  • Before Uninstalling version 2.0 take back everything you have in Borous’s inventory as you will need to rerecruit him. If you cannot find Borous his ref ID is xx008f8c (the xx is the number Nightstrikers is in your load order) use the moveto player console command NOT player.placeatme as that creates a duplicate.
  • Dismiss Borous to a settlement if he is a companion
  • Move to an interior cell (one that does NOT have Borous in it) and save your game
  • Exit the game and use your preferred Mod Manager to uninstall Nightstrikers
  • Load back into the game and create a clean save
  • Exit the game and install the Nightstrikers Update

If issues arise due your failure to follow the above instructions I cannot help you.

This mod came about as a result of two things:

  • There seemed (to me at least) to be less variety in the amount of creatures to fight in fallout 4 vs. the previous entries
  • Nightstalkers were my favorite creatures from Fallout New Vegas and I missed them in FO4

Requirements IMPORTANT:

This mod REQUIRES the Far Harbor DLC, it WILL NOT function without it and will likely crash your game. Any requests to remove this requirement will be completely ignored as mod uses assets from that DLC.

Download with NMM or Mod Manger of your choice. If you want to manually install it I assume you already know how to do this.

Use NMM preferably, or open Fallout 4 Data folder, go into Meshes, Textures, Materials, Sound->Voice/FX, Scripts and delete all folders with Nightstriker in the name.

Known bugs or Incompatibilities

What this mod includes/does (long description):

01. Introduces a new species of creature to the Commonwealth called Nightstrikers spiritually based on the Nightstalkers of Fallout New Vegas (they have their own leveled list and around 15 spawn areas, with at least 2-3 Nightstrikers spawning at each area)

02. Nightstrikers come in 5 variants ,each with its own unique texture and abilities

  • Normal: low damage and low poison damage. Nothing special about them
  • Rabid: medium damage and medium poison damage. Also has a random chance to deal radiation or acid damage on top of the poison damage
  • Albino: medium damage and medium poison damage. Regens health continuously so kill them quick!
  • Glowing: High damage and medium poison damage. Like all glowing enemies in the game deals radiation damage but on top of poison damage.
  • Den Mother: High damage and medium poison damage, largest variant boss-like creature designed to be similar in difficulty to fighting a Deathclaw

03. Legendary version of all variants(includes their individual abilities). Legendary Nightstrikers, like all legendary creatures, mutate and regen full health if you don’t kill them before their health drops to 50%. Legendary Nightstrikers also have a nasty trick up their sneaky, scaly sleeves: when they mutate and regen their health they also CLOAK for the rest of the battle.

04. 4 New loot items unique to Nightstrikers:

  • Nightstriker Eggs
  • Nightstriker Blood
  • Nightstriker Meat
  • Chewed Stealthboy (only found on Legendary Nightstriker variants)

05. 3 New crafting recipes:

  • Nightstriker Omelet (Cooking Recipe)
  • Nightstriker Steak (Cooking Recipe)
  • Nightstriker Squeezin’s (Chem Recipe)

06. New unmarked location (an abandon shack with a basement)

  • Contains a terminal with Lore about how Nightstrikers came to be
  • Contains the Nightstriker Companion (companion is set to essential so he can’t be killed)
  • Hint about where location is:

    Note from Author:
    As I usually only do re-textures for personal use this mod was a very ambitious project for me. I have tested and retested this mod on both an established game character with a lot of mods loaded and on a fresh vanilla install with a fresh character. I have also had others play test this mod as well. While there were no reported issues so far please report any bugs you encounter and I will work to fix them.

    And finally, a big thanks to people commenting on my work in the Fallout 4 image section for encouraging me to take this mod as far as I have. And to all the people willing to make Youtube tutorials for the CK without which this mod would not be possible.

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    Heather Casdin — A Unique Companion Experience by llamaRCA by llamaRCA
    Outcasts and Remnants — Quest Mod Plus by Thuggysmurf Recluse and Formado721
    Nightstrikers by Shadowliger
    Mosin Nagant — Sniper Rifle by FX0x01 — WarDaddy — Navaro — shavkacagarikia — Covadonga — and other
    School Uniform — CBBE BodySlide by Jordan1q2 Hoax2

    Andrew Rash 2 days ago

    4:30 Mosin Nagant are very common to find in the US IRL (I currently own 3, two M91/30’s and a Type 53) They made 18 million just of one specific pattern of the gun and use to be readily available at a cost of $65 or less and could be bought in bulk for 10 rifles, bayonets, cleaning gear, and 2,000 rounds of ammo for about $400 us in 1995. That was until in 2008, when Obama won his first election it caused prices to skyrocket literally overnight from $65 to $150 in one day in places I actually worked at and saw first hand. As many people panicked and bought everything they could get a hold of. The prices never went down from there and have gone up Mosin’s. The price on them then went up again do to Covid and the riots in 2020. And can be found costing somewhere between $150-$500. As of November 2020. The cartridge they’re chambered in IRL is 7.62x54mmR which is still found in production and surplus ammo can still be readily found here in the US.

    The guns them selves saw service from 1891 until 1960’s ish, well really they’re still in service in many third world country’s as well as rural Russian and European police forces have stockpiles of them in their armories as well. Here in the us they’re still wildly available and lots of “so called” local militias have dozens of them in service.

    I think it makes a good addition to any fallout game and fits in perfectly with the lore. Seeing as it would have been around and been produced into the millions long before the great divergence.

    Godzilla 4 weeks ago

    LOVE japanese schoolgirls. I know i aint the only one

    Hufflepuff Sith 4 weeks ago

    «My love belongs to Ellen the Cartographer.»

    Me: «Wait. what about Piper. » *suddenly remembers who Ellen’s VA is*» . awwww»

    Prick Astley 1 month ago

    «Don’t picture that»
    *fuck you*

    Gareth Fairclough 2 months ago

    Looking at that reload anim on the mosin. and wow it’s weird.

    Why is she feeding rounds into the chamber and not the magazine?? It’s nuts!

    Noah Evans 3 months ago

    MXR u heard of anti tank rifles

    Pink Pears 3 months ago

    About a year ago I put an end to my indiscriminate reading habits. I resolved to read, at least for the time being, only American novels. But I quickly understood that, even within that limited scope, I could be almost as indiscriminate as before. Therefore, to give my reading purpose and focus, I decided to make a project of it. I would compile a list of the 100 Best American Novels, 1770–1985.

    A month into this exercise, I suddenly understood what I was doing. I was filling some of the gaps in my undergraduate education. Since college I have been a devoted reader, but for almost five decades my primary focus has been architecture—studying it, teaching it, writing about it, and practicing it.

    I write, then, as an enthusiast, not as a scholar. I know something of the difference. I took courses with two preeminent scholars of American literature, Perry Miller and Alan Heimert. Perhaps more consequentially, I was fortunate to be considered a friend by the late Michael Davitt Bell, one of the major scholars of American literature of his generation. While compiling this list I reread his books, filled with wisdom and humor, and was delighted to discover that in 1975 he edited and wrote the introduction to an edition of the improbably titled Father Bombo’s Pilgrimage to Mecca (1770), the first American novel. I see Bell smiling now at the preposterous nature of my undertaking, while also urging me on and wanting to join in.

    Since I can already hear your questions and even protests, I will address them by following my list with a brief discussion of each of the words in my title. (I have rendered in bold the 10 novels I like best.)

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