0 просмотров
Рейтинг статьи
1 звезда2 звезды3 звезды4 звезды5 звезд
Загрузка...

Is the NFS Wiki s explanation on the player true

Is the NFS Wiki’s explanation on the player true?

  • « Prev
  • 1
  • 2
  • 3
  • Next »

Deleted
Deleted Member

Post by Deleted on Jun 20, 2014 12:04:19 GMT 1

The street version officially costs 250000$.

Then after undergrounds, protagonist could buy it and modify it to a race car.

Deleted
Deleted Member

Post by Deleted on Jun 20, 2014 12:41:42 GMT 1

It’s not proven that the player goes to U and U2 after leaving Palmont City, the U2 has a laid back ending which doesn’t give hints for something on and player left in 2001 as an experienced driver, in OC (played in 2003) he had nothing and was a total dreamer. so Im sure U and U2 have their own universe, while MW and Carbon also have their own universe in terms of story and characters.

Yeah, in MW you had millions at the end, but I don’t think you drove around with a bag of money all the time, and after the last race you had no time to pick up cash you had to leave the city quickly, Cross also knew all your hideouts, Mia says.

I also doubt that the racer had a bank account, at least not one he used and transfered money around — cops could track his location and call local departements etc.

If at all, the player could only have a little amount of money.

Why would the player build a race car including interior, removing all seats, add fire extinguisher, add air pipes, roll cage etc. It’s a 1:1 copy of the race cars, just the paint job has differences.

I read somewhere that the M3 GTR Street version was released 2006 or 2007.

Deleted
Deleted Member

Post by Deleted on Jun 20, 2014 13:22:06 GMT 1

It’s not proven that the player goes to U and U2 after leaving Palmont City, the U2 has a laid back ending which doesn’t give hints for something on and player left in 2001 as an experienced driver, in OC (played in 2003) he had nothing and was a total dreamer. so Im sure U and U2 have their own universe, while MW and Carbon also have their own universe in terms of story and characters.

Yeah, in MW you had millions at the end, but I don’t think you drove around with a bag of money all the time, and after the last race you had no time to pick up cash you had to leave the city quickly, Cross also knew all your hideouts, Mia says.

I also doubt that the racer had a bank account, at least not one he used and transfered money around — cops could track his location and call local departements etc.

If at all, the player could only have a little amount of money.

Why would the player build a race car including interior, removing all seats, add fire extinguisher, add air pipes, roll cage etc. It’s a 1:1 copy of the race cars, just the paint job has differences.

I read somewhere that the M3 GTR Street version was released 2006 or 2007.

Street version shares only engine, not aty part else than that. Gearbox or any other part of GTR race spec is basicly impossible to obtain.

Also private teams never had race spec, they just got the engines(1000 engines were made, along with 10 Street goin GTRs)

Deleted
Deleted Member

Post by Deleted on Jun 20, 2014 18:45:02 GMT 1

Only 10 of the street going BMW M3 E46 GTRs were made. BMW stopped racing the GTR in GT class in 2002. Private teams were able to buy complete race versions of the BMW M3 E46 GTR, in addition to buying the engines and converting 6 cylinder BMW M3 E46.

In general, once a racing season is over and a race car is updated, replaced, or retired, private teams can buy the older race cars. Sometimes the current race car is sold to private teams or «customers». Other example of private teams buying race cars including the Aston Martin DBR9 and the Corvette C6.R (note these are 2005 to 2013 cars). In general, the DBR9’s were a bit faster than the C6.R’s but the C6.R’s broke down less often at Lemans (the one in France) so won more races during the years both cars competed in GT1.

Note that the BMW E46 M3 GTR’s competed in the lowest class, GT, during the 2001 American Lemans Series seasonl. The Corvette C5.R competed in the higher GTS class. The Audi R8 race cars competed in the highest class, LMP900. Wiki link that includes the results.

Note that the Audi R8 race car that won the LMP 900 class is not to be confused with the street car that Audi also named R8. I’m not sure why they reused the R8 name.

Читать еще:  Хуже не бывает: 7 зарубежных сериалов с самыми низкими рейтингами

Deleted
Deleted Member

Post by Deleted on Jun 20, 2014 18:56:09 GMT 1

I didn’t say Street version is a 1:1 copy, I meant the race GTR is the 1:1 Cop of the ALMS race car.

Besides, I think Body Kit, Spoiler etc can be all obtained or have to be custom made by some company which makes body kits.

I read the tech data is nearly the same as of the race version, except the engine has lowered BHP

About specific performance parts, they might be harder to get, but I think nothing’s impossible these days. there are always companies that build similar, maybe not the same but similar parts, besides I’m sure gettin a sick for muscle car parts will blow the race kit. so yeah no need of tryin to get the BMW race parts.

Deleted
Deleted Member

Post by Deleted on Jun 20, 2014 19:18:50 GMT 1

I read the BMW M3 GTR Street was only built once cause ALMS rules required that every race car needs a street model, so they built one with the V8 to be able to race.

I mention this in my previous post. Those lines that start with «wiki . » are links to wiki articles. The BMW competed with the Porche GT3 and other cars in ALMS GT class, which is about the same as Europe Lemans GT3 class. Swapping the engine wasn’t in the «spirit» of GT class, so in 2001, ALMS changed the rules and BMW made 10 street GTR’s. In 2002 the rules changed to 100 cars, and BMW quit racing in the ALMS series.

The Corvette C5.R was in the next higher class, GTS, about the same as Europe Lemans GT1 class. It would have been a faster car (more power, less weight), than the BMW GTR, but EA probably wanted an exotic car rather than something that looked like a souped up Corvette, even though the Corvette C5.R was a faster and better handling car in real life.

Deleted
Deleted Member

Post by Deleted on Jun 20, 2014 19:45:05 GMT 1

Deleted
Deleted Member

Post by Deleted on Jun 20, 2014 20:53:28 GMT 1

Deleted
Deleted Member

Post by Deleted on Jun 21, 2014 1:47:47 GMT 1

What we don’t know is what the player was supposed to drive at the end of u2.

In U2, for all the grip type events, circuit, sprint, street x (street cross), url (underground racing league), the Toyota Corolla, a starter car, is the fastest, in a class by itself. The next fastest is the Miata MX5. The next step slower than the MX5 includes several cars with similar performance. For drag racing, the 240SX is fastest closely followed by an almost tie between RX7 and RX8. For drift, even though front wheel drive cars are not allow in real drift events, the VW Golf GTI gets the most points.

In U1, the RX7 is the overall fastest car, even though the Skyline has bigger performance bars.

In U2, the player can have up to 5 cars in career garage, plus a lot of cash. So assuming that this occurs before Most Wanted, the player could have sold those cars, and bought a retired BMW M3 E46 GTR race car from some private team, or the player could have bought a regular BMW E46 GTR and replaced the power / drive train with the V8 engine. For American cars, it’s possible to purchase «crate» motors used for road racing or drag racing, as well as a variety of transmissions, including racing transmission, perhaps with no lift sequential shifters like XTRAC.

Is the NFS Wiki s explanation on the player true

Network File System (NFS) is a distributed file system protocol originally developed by Sun Microsystems in 1984, allowing a user on a client computer to access files over a network in a manner similar to how local storage is accessed.

Contents

  • 1 Installation
  • 2 Configuration
    • 2.1 Server
      • 2.1.1 Starting the server
      • 2.1.2 Restricting NFS to interfaces/IPs
      • 2.1.3 Firewall configuration
      • 2.1.4 Enabling NFSv4 idmapping
    • 2.2 Client
      • 2.2.1 Manual mounting
      • 2.2.2 Mount using /etc/fstab
      • 2.2.3 Mount using /etc/fstab with systemd
      • 2.2.4 As systemd unit
        • 2.2.4.1 automount
      • 2.2.5 Mount using autofs
  • 3 Tips and tricks
    • 3.1 Performance tuning
    • 3.2 Automatic mount handling
      • 3.2.1 Cron
      • 3.2.2 systemd/Timers
      • 3.2.3 Using a NetworkManager dispatcher
  • 4 Troubleshooting
  • 5 See also

Installation

Both client and server only require the installation of the nfs-utils package.

It is highly recommended to use a time synchronization daemon to keep client/server clocks in sync. Without accurate clocks on all nodes, NFS can introduce unwanted delays.

Configuration

Server

Global configuration options are set in /etc/nfs.conf . Users of simple configurations should not need to edit this file.

The NFS server needs a list of exports (see exports(5) for details) which are defined in /etc/exports or /etc/exports.d/*.exports . These shares are relative to the so-called NFS root. A good security practice is to define a NFS root in a discrete directory tree which will keep users limited to that mount point. Bind mounts are used to link the share mount point to the actual directory elsewhere on the filesystem.

Consider this following example wherein:

  1. The NFS root is /srv/nfs .
  2. The export is /srv/nfs/music via a bind mount to the actual target /mnt/music .

To make the bind mount persistent across reboots, add it to fstab:

Add directories to be shared and limit them to a range of addresses via a CIDR or hostname(s) of client machines that will be allowed to mount them in /etc/exports , e.g.:

It should be noted that modifying /etc/exports while the server is running will require a re-export for changes to take effect:

To view the current loaded exports state in more detail, use:

For more information about all available options see exports(5) .

Starting the server

Restricting NFS to interfaces/IPs

By default, starting nfs-server.service will listen for connections on all network interfaces, regardless of /etc/exports . This can be changed by defining which IPs and/or hostnames to listen on.

Читать еще:  Ремейк Mafia, ремастер Mafia II и полная Mafia III: даты выхода, трейлеры и подробности

Restart nfs-server.service to apply the changes immediately.

Firewall configuration

To enable access through a firewall, TCP and UDP ports 111 , 2049 , and 20048 may need to be opened when using the default configuration; use rpcinfo -p to examine the exact ports in use on the server:

When using NFSv4, make sure TCP port 2049 is open. No other port opening should be required:

When using an older NFS version, make sure other ports are open:

To have this configuration load on every system start, edit /etc/iptables/iptables.rules to include the following lines:

The previous commands can be saved by executing:

If using NFSv3 and the above listed static ports for rpc.statd and lockd the following ports may also need to be added to the configuration:

To apply changes, Restart iptables.service .

Enabling NFSv4 idmapping

This article or section needs expansion.

The NFSv4 protocol represents the local system’s UID and GID values on the wire as strings of the form user@domain . The process of translating from UID to string and string to UID is referred to as ID mapping. See nfsidmap(8) for details.

Even though idmapd may be running, it may not be fully enabled. If /sys/module/nfs/parameters/nfs4_disable_idmapping or /sys/module/nfsd/parameters/nfs4_disable_idmapping returns Y on a client/server, enable it by:

Set as module option to make this change permanent, i.e.:

To fully use idmapping, make sure the domain is configured in /etc/idmapd.conf on both the server and the client:

See [2] for details.

Client

Users intending to use NFS4 with Kerberos need to start and enable nfs-client.target .

Manual mounting

For NFSv3 use this command to show the server’s exported file systems:

For NFSv4 mount the root NFS directory and look around for available mounts:

Then mount omitting the server’s NFS export root:

If mount fails try including the server’s export root (required for Debian/RHEL/SLES, some distributions need -t nfs4 instead of -t nfs ):

Mount using /etc/fstab

Using fstab is useful for a server which is always on, and the NFS shares are available whenever the client boots up. Edit /etc/fstab file, and add an appropriate line reflecting the setup. Again, the server’s NFS export root is omitted.

Some additional mount options to consider:

rsize and wsize The rsize value is the number of bytes used when reading from the server. The wsize value is the number of bytes used when writing to the server. By default, if these options are not specified, the client and server negotiate the largest values they can both support (see nfs(5) for details). After changing these values, it is recommended to test the performance (see #Performance tuning). soft or hard Determines the recovery behaviour of the NFS client after an NFS request times out. If neither option is specified (or if the hard option is specified), NFS requests are retried indefinitely. If the soft option is specified, then the NFS client fails a NFS request after retrans retransmissions have been sent, causing the NFS client to return an error to the calling application.

Mount using /etc/fstab with systemd

Another method is using the x-systemd.automount option which mounts the filesystem upon access:

To make systemd aware of the changes to fstab, reload systemd and restart remote-fs.target [3].

The factual accuracy of this article or section is disputed.

As systemd unit

Create a new .mount file inside /etc/systemd/system , e.g. mnt-home.mount . See systemd.mount(5) for details.

What= path to share

Where= path to mount the share

Options= share mounting options

To use mnt-home.mount , start the unit and enable it to run on system boot.

automount

To automatically mount a share, one may use the following automount unit:

Disable/stop the mnt-home.mount unit, and enable/start mnt-home.automount to automount the share when the mount path is being accessed.

Mount using autofs

Using autofs is useful when multiple machines want to connect via NFS; they could both be clients as well as servers. The reason this method is preferable over the earlier one is that if the server is switched off, the client will not throw errors about being unable to find NFS shares. See autofs#NFS network mounts for details.

Tips and tricks

Performance tuning

When using NFS on a network with a significant number of clients one may increase the default NFS threads from 8 to 16 or even a higher, depending on the server/network requirements:

It may be necessary to tune the rsize and wsize mount options to meet the requirements of the network configuration.

In recent linux kernels (>2.6.18) the size of I/O operations allowed by the NFS server (default max block size) varies depending on RAM size, with a maximum of 1M (1048576 bytes), the max block size of the server will be used even if nfs clients requires bigger rsize and wsize . See https://access.redhat.com/documentation/en-us/red_hat_enterprise_linux/5/html/5.8_technical_notes/known_issues-kernel It is possible to change the default max block size allowed by the server by writing to the /proc/fs/nfsd/max_block_size before starting nfsd. For example, the following command restores the previous default iosize of 32k:

To make the change permanent, create a systemd-tmpfile:

To mount with the increased rsize and wsize mount options:

Furthermore, despite the violation of NFS protocol, setting async instead of sync or sync,no_wdelay may potentially achieve a significant performance gain especially on spinning disks. Configure exports with this option and then execute exportfs -arv to apply.

Automatic mount handling

This trick is useful for NFS-shares on a wireless network and/or on a network that may be unreliable. If the NFS host becomes unreachable, the NFS share will be unmounted to hopefully prevent system hangs when using the hard mount option [5].

Make sure that the NFS mount points are correctly indicated in fstab:

Create the auto_share script that will be used by cron or systemd/Timers to use ICMP ping to check if the NFS host is reachable:

in the auto_share script above.

Читать еще:  Скины Копов Генри и Джо Форма для Вито в Mafia 2

Make sure the script is executable.

Next check configure the script to run every X, in the examples below this is every minute.

systemd/Timers

Finally, enable and start auto_share.timer .

Using a NetworkManager dispatcher

NetworkManager can also be configured to run a script on network status change.

The easiest method for mount shares on network status change is to symlink the auto_share script:

However, in that particular case unmounting will happen only after the network connection has already been disabled, which is unclean and may result in effects like freezing of KDE Plasma applets.

The following script safely unmounts the NFS shares before the relevant network connection is disabled by listening for the down , pre-down and vpn-pre-down events, make sure the script is executable:

Create a symlink inside /etc/NetworkManager/dispatcher.d/pre-down to catch the pre-down events:

Troubleshooting

There is a dedicated article NFS/Troubleshooting.

Is the NFS Wiki s explanation on the player true

NFS concepts
Network File System (NFS) is a network file system commonly used by Unix systems and network attached storage file managers, allowing multiple clients to access files via network sharing. It can be used to provide access to shared binary directories, or it can be used to allow users to access their files from different clients in the same workgroup.

1. Common parameters of nfs configuration file
Server:
Install nfs service

Experimental environment settings
1. Turn off the firewall

2. Open the nfs service

Edit nfs configuration file


Refresh the nfs configuration

Client:
Experimental environment settings
Install nfs service

Synchronous server nfs settings

Create file: read only

Other parameters of the nfs configuration file
Modify the configuration file on the server and refresh

1. Writable to /mnt file
Server:
modify parameters

In order to facilitate the experiment, give the directory permission

Client:
mount

View file group

2. Change the created /mnt file group to root
Server:
modify parameters

Client:
mount

View file group

3. Change the created /mnt file group to student
Server:
modify parameters

Client:
mount

View file group

4. Only designated users and designated hosts can execute permissions
Server:
modify parameters

Give directory permissions

Client:
mount

Create document
The host with IP 108 is not writable

Second, autofs automatically mount
Automatically mount when using the directory, and automatically unmount the network file system we operate when not in use.
Experiment:
Server:
Create root directory and give permission

Edit the nfs configuration file:

Refresh the nfs configuration

Client:
sync 208 configuration

Install the software, open the software

Go to the specified directory to view

Edit the configuration file and restart the service


View mount


Exit the directory and check the mount after 5s (the mount has been automatically cancelled)


unmount

Three, specify the mount point directory

Client:
Edit the main file: final mount point location


Edit subfile: final mount point name


Restart the service

Go to the specified directory to view the mount (the final mount point directory has been modified):


View mounting parameters


Note: When modifying the content again, you need to exit the directory to modify the file and restart

Need For Speed Modding Tools

The site contains all information about the tools created by nfsu360.

NFS-VltEd — Usage #1

  • Get link
  • Facebook
  • Twitter
  • Pinterest
  • Email
  • Other Apps

Using NFS-VltEd

Opening the database

  • In NFS-VltEd, on the File menu, click Open.
  • In the Browse For Folder dialog box, choose your game main directory, and then click OK.

The user interface

  • 0x0c2da793
  • 0x4b675dc8
  • 0x585517f3
  • 0xa9633fde
  • 0xb699b7be
  • 0xccf03cb3
  • EngineBlownEffect
  • FECompressions
  • IsSkinned
  • NOSEffect
  • RoadNoise
  • SteerSpeed
  • WheelHopScale
  • WheelWeel

update_field ecar murcielago CamberFront 10

The main idea of the editor is to prepare mods, for instance user adjusts some car settings like position of wheel, then the changes will be stored as sequence of commands that represent operations done by the user. Next those changes can be exported as the ModScript file (.nfsms). All available commands are described in the ModScript section.

Hotkeys

The Nodes Explorer supports following hotkeys:

  • Left, Right, Up, Down, Home, End, PageUp, PageDown — moves between nodes
  • Ctrl+F — jumps to Find textbox
  • F3 — find next

The Property Editor supports following hotkeys:

  • Left, Right, Up, Down, Home, End, PageUp, PageDown — moves between properties
  • Ins — marks current property as modified (new line will be added to the Script Editor
  • NumpadPlus, NumpadMinus — expands / collapses collection of properties

The Script Editor supports following hotkeys:

  • Ins — switches between Insert Mode and Overwrite Mode
  • Left, Right, Up, Down, Home, End, PageUp, PageDown — moves caret
  • Shift+(Left, Right, Up, Down, Home, End, PageUp, PageDown) — moves caret with selection
  • Ctrl+F, Ctrl+H — shows Find and Replace dialogs
  • F3 — find next
  • Ctrl+G — shows GoTo dialog
  • Ctrl+(C, V, X) — standard clipboard operations
  • Ctrl+A — selects all text
  • Ctrl+Z, Alt+Backspace, Ctrl+R — Undo/Redo operations
  • Tab, Shift+Tab — increase/decrease left indent of selected range
  • Ctrl+Home, Ctrl+End — go to first/last char of the text
  • Shift+Ctrl+Home, Shift+Ctrl+End — go to first/last char of the text with selection
  • Ctrl+Left, Ctrl+Right — go word left/right
  • Shift+Ctrl+Left, Shift+Ctrl+Right — go word left/right with selection
  • Ctrl+-, Shift+Ctrl+- — backward/forward navigation
  • Ctrl+U, Shift+Ctrl+U — converts selected text to upper/lower case
  • Ctrl+Shift+C — inserts/removes comment prefix in selected lines
  • Ctrl+Backspace, Ctrl+Del — remove word left/right
  • Alt+Mouse, Alt+Shift+(Up, Down, Right, Left) — enables column selection mode
  • Alt+Up, Alt+Down — moves selected lines up/down
  • Shift+Del — removes current line
  • Ctrl+B, Ctrl+Shift-B, Ctrl+N, Ctrl+Shift+N — add, removes and navigates to bookmark
  • Esc — closes all opened tooltips, menus and hints
  • Ctrl+Wheel — zooming
  • Ctrl+M, Ctrl+E — start/stop macro recording, executing of macro
  • Alt+F [char] — finds nearest [char]
  • Ctrl+(Up, Down) — scrolls Up/Down
  • Ctrl+(NumpadPlus, NumpadMinus, 0) — zoom in, zoom out, no zoom
  • Ctrl+I — forced AutoIndentChars of current line

Источники:

http://nfstheories.boards.net/thread/1449/nfs-wikis-explanation-player-true?page=3

http://wiki.archlinux.org/title/NFS

http://www.programmersought.com/article/67074185168/

http://nfs-tools.blogspot.com/2017/01/nfs-vlted-usage-update-24012017.html

Ссылка на основную публикацию
Статьи c упоминанием слов:
Adblock
detector