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Resident Evil 3 Remake Walkthrough: A Guide to Surviving Raccoon City

Resident Evil 3 Remake Walkthrough: A Guide to Surviving Raccoon City

  • by Liam Croft Fri 3rd Apr 2020
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Resident Evil 3 is a remake of the 1999 classic Resident Evil 3: Nemesis, now completely remade for PS4 which earned a ‘Good’ in our full Resident Evil 3 review.

Our Resident Evil 3 walkthrough explains how to complete Jill’s campaign from start to finish, as well as the sections controlling Carlos.

This walkthrough is designed for a playthrough on the standard difficulty level, not including any of the bonus items bought from the shop unlocked after completing the game for the first time. So, without further ado, let’s get this Resident Evil 3 remake walkthrough started.

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If Animal Crossing: New Horizons is the perfect game to play in self-quarantine during a pandemic, the new Resident Evil 3 remake is quite possibly the worst. This is a game that begins with live-action footage of a reporter saying “This pandemic has spread faster than any disease in modern history,” depicting burning buildings and chaos in the streets even before the zombies show up. It is not what I would describe as a relaxing escape.

If you’re of a similar disposition to the countless viewers who’ve been helping put things like Contagion in my Netflix recommendations, though, Resident Evil 3 might be just the ticket. It’s another blockbuster Resident Evil release from Capcom that does its part to continue the revitalization of the franchise.

Unfortunately, Resident Evil 3 can’t quite live up to its predecessor. Last year’s Resident Evil 2 remake was incredibly good, blending old and new to create what I’m now comfortable calling my favorite Resident Evil game yet. Resident Evil 3 follows that same blueprint, but it ends up managing to feel both overly familiar and not familiar enough.

Resident Evil 3 sees the return of original Resident Evil protagonist Jill Valentine in a story that plays out at the same time as Resident Evil 2. The PlayStation release was called Resident Evil 3: Nemesis, a reference to the iconic, unstoppable creature that pursues Jill throughout the game as she attempts to escape Raccoon City. That’s very much still the defining feature of the latest version’s plot.

I really like what Capcom did with Jill’s character in this remake. Her visual design is, shall we say, considerably less ‘90s, and her sarcastic, irritable personality feels cathartic given both her situation and our own. Like its predecessor, the Resident Evil 3 remake script leans into the schlocky nature of its source material and comes out sounding far smarter and more confident. That’s on full display in the phenomenal one-shot opening sequence, which begins with Nemesis attacking Jill in her collapsing apartment building and ends with a spectacular flameout.

The Resident Evil 2 remake is one of the best Resident Evil games ever

Resident Evil 7 review: a bold and terrifying return to form

Resident Evil 3 doesn’t really let up from there. It’s a much faster-paced game than Resident Evil 2, with a greater emphasis on action and far less focus on puzzle-solving or exploration. Ammo is in more plentiful supply, and the environments aren’t particularly creepy. I was expecting Nemesis to be more of an ever-present threat, like Mr. X in Resident Evil 2, but its role is mostly limited to scripted jump-scare sequences and boss fights.

Beyond a couple of additions like a dodge move, Resident Evil 3 looks and plays more or less identically to 2. On the technical side of things, that’s not a bad thing; this is a visually stunning game, and Capcom continues to do amazing work with its RE Engine. But with its straightforward structure and reduced scope, Resident Evil 3 feels much less substantial. There’s nothing like the police station in Resident Evil 2, a satisfyingly sprawling area that you’d get to explore a little further with each solved puzzle or found item. In comparison, Resident Evil 3 tends to rush you through its small, linear stages. It looks and plays like Resident Evil 2 but sometimes feels more like Uncharted.

To some extent, this was to be expected. The original Resident Evil 3, after all, was also a more action-oriented game that focused on Jill and reused certain environments from 2. Capcom’s shift in tone and design has been mirrored here in the remake. But there are also things that didn’t make it through. Resident Evil 3: Nemesis had several branching paths and different endings based on your decisions made in cutscenes, and those elements are totally absent here.

That’s particularly unfortunate given the remake’s brief running time. Last year’s Resident Evil 2 wasn’t a long game, either, but it was very replayable. In fact, you really had to play through several times in order to get the full story, with multiple protagonists, story paths, and game modes. This is not so much the case with Resident Evil 3, which I finished in around five hours my first time through. Another person with early access to the game told me one of their later playthroughs took about a fifth as long. (I should note that, unlike a lot of games, this one does stop its timer whenever you pause, use the menus, or reload after dying. Steam tells me I spent closer to eight hours with Resident Evil 3 running before the credits rolled.)

To be clear, Resident Evil is a series with a long history of speedrunning, something Capcom often encourages with scores and unlockable rewards. I wouldn’t hold 3’s short length against it if there were good reasons to get to the ending more than once. As far as I can tell, though, there kind of aren’t.

Resident Evil 3 does include a separate asymmetrical 4-on-1 multiplayer game called RE Resistance, which could add some longevity to the package. I haven’t had a chance to check it out extensively, though, so I’d recommend waiting to see whether it takes off before considering it a selling point. It’s tough to turn games like this into a success, as evidenced by the likes of Evolve.

Resident Evil 3 is an entertaining, well-made game that brings one of the series’s less-heralded entries right up to date. But almost everything it does right was part of Resident Evil 2 as well, and many of that game’s qualities are no longer present. Overall, the package is a lot less appealing. It feels more like an expansion to 2 than an entirely new game. That doesn’t mean it isn’t worth playing, but it does mean you should know what you’re getting into before pulling the trigger.

Vox Media has affiliate partnerships. These do not influence editorial content, though Vox Media may earn commissions for products purchased via affiliate links. For more information, see our ethics policy.

At certain points in the game, the screen will turn white and the player will enter Live Selectio

First encounter with Nemesis. Live selection.

n mode. The Live Selection Mode will prompt the player to choose between one of two possible actions. Choose wisely and choose fast because there is only a limited amount of time to make the decision. Most live selection modes occur when the Nemesis finds the player or gets the player into a situation. Choosing a certain situation will incapacitate the Nemesis, although most of the time it will rise again shortly where it will continue to violently pursue the player. During this time, the player can pick up gun parts or items from him that he might be carrying. For example, when Jill is in the kitchen hiding from the Nemesis the player can choose to ignite the gas, blowing up most of the building. Nemesis will be incapacitated when the player comes out of their hiding spot. There is no decision that the player can make that will cause Jill to die, however, if no decision is selected by the time ends, Jill will either incur damage or be forced to fight an enemy [most of the time involving Nemesis]. Sometimes not choosing is useful because it could put you in a more suitable fighting arena than the one you may encounter if you choose one of the two options.

Resident Evil 3 Remake walkthrough: A Guide To Surviving Raccoon City and Defeating Nemesis

We begin our quest to escape Raccoon City as Jill Valentine, the lead heroine of Resident Evil 3.

1. Raccoon City walkthrough

  • Resident Evil 3 Remake: Leaving Jill Valentine’s Flat, Finding The Rooftop Parking Lot, Meeting Carlos
  • Resident Evil 3 Remake: Restore Substation Power, Bring the Trains Online in the Subway Office, Lure Nemesis Away

2. Sewers walkthrough

  • Resident Evil 3 Remake: Escape The Sewers, Find The Lab, Escaping Nemesis
  • Resident Evil 3 Remake: Defeat Nemesis (First Encounter), Return to the Subway Station, Get To The Subway Platform

3. Police Station walkthrough

  • Resident Evil 3 Remake: Find Dr. Bard, Break the Shower Room Wall, Exit The Subway Tunnel
  • Resident Evil 3 Remake: Defeat Nemesis (Second Encounter)

4. Hospital walkthrough

  • Resident Evil 3 Remake: Find The Vaccine, Tape Player, Hospital ID Card Location
  • Resident Evil 3 Remake: Audiocassette Tape Location, Give Jill The Vaccine Sample, Head to the Underground Facility

5. Underground Facility walkthrough

  • Resident Evil 3 Remake: Restore Elevator Power, Fuse, Flash Drive, Culture Sample Locations, Vaccine Base Temperature Solution
  • Resident Evil 3 Remake: Escape the Facility, Defeat Nemesis (Final Encounter), Take Back The Vaccine

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Know Your Limits

Both Survivors and Masterminds have a suite of abilities at their disposal, so don’t be afraid to take the time to learn the ins and outs of each as you play a few matches. For Survivors, that means figuring out the best time to use your powerful Fever Skills. Tyrone’s Rally can lessen damage when a Tyrant shows up, for example, while Becca’s Bullet Storm is great for clearing out rooms of enemies with the right weapon in hand.

Masterminds, on the other hand, should keep track of how much energy they have and how many creatures they’ve placed. It might be tempting to fill a room full of enemies, but a well-placed grenade can ruin all of that effort in a flash (and a bang). Keep some energy on hand, and plan ahead — try to wear down the Survivors and run down the clock instead of going for an all-out attack.

That’s all we’ve got, now go brave the streets of Raccoon City in Resident Evil 3, available now. And don’t forget — Resident Evil 3 includes the 4v1 survival horror game Resident Evil Resistance, so get a few friends together online and try to escape as Survivors, or take on the role of a Mastermind to crush their attempts. I’ll be seeing you from behind the Mastermind’s cameras!

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If Animal Crossing: New Horizons is the perfect game to play in self-quarantine during a pandemic, the new Resident Evil 3 remake is quite possibly the worst. This is a game that begins with live-action footage of a reporter saying “This pandemic has spread faster than any disease in modern history,” depicting burning buildings and chaos in the streets even before the zombies show up. It is not what I would describe as a relaxing escape.

If you’re of a similar disposition to the countless viewers who’ve been helping put things like Contagion in my Netflix recommendations, though, Resident Evil 3 might be just the ticket. It’s another blockbuster Resident Evil release from Capcom that does its part to continue the revitalization of the franchise.

Unfortunately, Resident Evil 3 can’t quite live up to its predecessor. Last year’s Resident Evil 2 remake was incredibly good, blending old and new to create what I’m now comfortable calling my favorite Resident Evil game yet. Resident Evil 3 follows that same blueprint, but it ends up managing to feel both overly familiar and not familiar enough.

Resident Evil 3 sees the return of original Resident Evil protagonist Jill Valentine in a story that plays out at the same time as Resident Evil 2. The PlayStation release was called Resident Evil 3: Nemesis, a reference to the iconic, unstoppable creature that pursues Jill throughout the game as she attempts to escape Raccoon City. That’s very much still the defining feature of the latest version’s plot.

I really like what Capcom did with Jill’s character in this remake. Her visual design is, shall we say, considerably less ‘90s, and her sarcastic, irritable personality feels cathartic given both her situation and our own. Like its predecessor, the Resident Evil 3 remake script leans into the schlocky nature of its source material and comes out sounding far smarter and more confident. That’s on full display in the phenomenal one-shot opening sequence, which begins with Nemesis attacking Jill in her collapsing apartment building and ends with a spectacular flameout.

The Resident Evil 2 remake is one of the best Resident Evil games ever

Resident Evil 7 review: a bold and terrifying return to form

Resident Evil 3 doesn’t really let up from there. It’s a much faster-paced game than Resident Evil 2, with a greater emphasis on action and far less focus on puzzle-solving or exploration. Ammo is in more plentiful supply, and the environments aren’t particularly creepy. I was expecting Nemesis to be more of an ever-present threat, like Mr. X in Resident Evil 2, but its role is mostly limited to scripted jump-scare sequences and boss fights.

Beyond a couple of additions like a dodge move, Resident Evil 3 looks and plays more or less identically to 2. On the technical side of things, that’s not a bad thing; this is a visually stunning game, and Capcom continues to do amazing work with its RE Engine. But with its straightforward structure and reduced scope, Resident Evil 3 feels much less substantial. There’s nothing like the police station in Resident Evil 2, a satisfyingly sprawling area that you’d get to explore a little further with each solved puzzle or found item. In comparison, Resident Evil 3 tends to rush you through its small, linear stages. It looks and plays like Resident Evil 2 but sometimes feels more like Uncharted.

To some extent, this was to be expected. The original Resident Evil 3, after all, was also a more action-oriented game that focused on Jill and reused certain environments from 2. Capcom’s shift in tone and design has been mirrored here in the remake. But there are also things that didn’t make it through. Resident Evil 3: Nemesis had several branching paths and different endings based on your decisions made in cutscenes, and those elements are totally absent here.

That’s particularly unfortunate given the remake’s brief running time. Last year’s Resident Evil 2 wasn’t a long game, either, but it was very replayable. In fact, you really had to play through several times in order to get the full story, with multiple protagonists, story paths, and game modes. This is not so much the case with Resident Evil 3, which I finished in around five hours my first time through. Another person with early access to the game told me one of their later playthroughs took about a fifth as long. (I should note that, unlike a lot of games, this one does stop its timer whenever you pause, use the menus, or reload after dying. Steam tells me I spent closer to eight hours with Resident Evil 3 running before the credits rolled.)

To be clear, Resident Evil is a series with a long history of speedrunning, something Capcom often encourages with scores and unlockable rewards. I wouldn’t hold 3’s short length against it if there were good reasons to get to the ending more than once. As far as I can tell, though, there kind of aren’t.

Resident Evil 3 does include a separate asymmetrical 4-on-1 multiplayer game called RE Resistance, which could add some longevity to the package. I haven’t had a chance to check it out extensively, though, so I’d recommend waiting to see whether it takes off before considering it a selling point. It’s tough to turn games like this into a success, as evidenced by the likes of Evolve.

Resident Evil 3 is an entertaining, well-made game that brings one of the series’s less-heralded entries right up to date. But almost everything it does right was part of Resident Evil 2 as well, and many of that game’s qualities are no longer present. Overall, the package is a lot less appealing. It feels more like an expansion to 2 than an entirely new game. That doesn’t mean it isn’t worth playing, but it does mean you should know what you’re getting into before pulling the trigger.

Vox Media has affiliate partnerships. These do not influence editorial content, though Vox Media may earn commissions for products purchased via affiliate links. For more information, see our ethics policy.

Final score

The following chart is based on one shown in the BIOHAZARD 3 LAST ESCAPE Official Guidebook. [1]

There are three individual factors in Resident Evil 3: Nemesis that determine a ranking: Playtime; the number of saves, and the total amount of HP restored with health items. Each of these factors results in a number of points. The final score is the sum of the points of all three factors.

PointsPlaytime (hrs)SaveTotal recovery
1002:29:59 or less1500 or less
902:30:00-2:39:5911550-1700
802:40:00-2:59:5921750-1900
703:00:00-3:29:5931950-2100
603:30:00-4:09:594-52150-2300
504:10:00-4:59:006-82350-2500
405:00:00-5:59:009-122550-2700
306:00:00-7:09:5913-172750-2900
207:10:00-8:29:5918-232950-3100
108:30:00-9:59:5924-303150-3300
10:00:00 or more31+3350 or more

As can be seen, someone taking more than 10 hours to finish the game, but who don’t save and avoids injury can beat the game with 200 points, giving them a B rank.

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