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FearLess Cheat Engine

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Resident Evil Resistance

Post by jjcho849 » Sun Apr 19, 2020 8:27 am

Made a table for RE Resistance!

Find RP (direct access to encrypted RP value)

Edit: due to new update to the game I had to change the RP Hack again here is a working hack now for latest version

Instructions: check «Find RP» box then select a chest to buy but don’t buy yet first go back to cheat engine and you will see the encrypted value appear under «Find RP» in the next entry below it go ahead and change it to whatever you want then buy the chest and boom you should have max RP!!

How to use this cheat table?

  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Re: Resident Evil Resistance

Post by starbbs » Mon Apr 20, 2020 9:40 am

Re: Resident Evil Resistance

Post by laimazin » Mon Apr 20, 2020 11:48 am

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Re: Resident Evil Resistance

Post by Kingkrool2002 » Mon Apr 20, 2020 7:11 pm

How do you get the infinite RP cheat to work? Do I need to have enough RP to purchase something from the Shop first? It won’t let me purchase anything, my RP is still 2200. Any help with this would be greatly appreciated. Thanks.

Edit: Nevermind, I figured it out. You have to play a match to get the RP credits.

Thank you for making this awesome ce table. You rock!

Re: Resident Evil Resistance

Post by KKIceNinja » Tue Apr 21, 2020 5:18 am

Was wondering if you could set individual inventory slots for Infinite Ammo/Items instead of the whole inventory?

Or even Umbrella credits? Please and thank you if you can

Re: Resident Evil Resistance

Post by pickhers » Tue Apr 21, 2020 10:43 am

Re: Resident Evil Resistance

Post by jjcho849 » Wed Apr 22, 2020 1:54 am

Re: Resident Evil Resistance

Post by SunBeam » Wed Apr 22, 2020 1:58 am

Re: Resident Evil Resistance

Post by jjcho849 » Wed Apr 22, 2020 2:00 am

Was wondering if you could set individual inventory slots for Infinite Ammo/Items instead of the whole inventory?

Or even Umbrella credits? Please and thank you if you can

Re: Resident Evil Resistance

Post by Marcus101RR » Wed Apr 22, 2020 2:08 am

Re: Resident Evil Resistance

Post by SunBeam » Wed Apr 22, 2020 2:11 am

Re: Resident Evil Resistance

Post by jjcho849 » Wed Apr 22, 2020 2:13 am

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Re: Resident Evil Resistance

Post by jjcho849 » Wed Apr 22, 2020 2:19 am

Re: Resident Evil Resistance

Post by XRizerX » Wed Apr 22, 2020 4:59 am

Yeah the infinite RP thing works no issues, I already had about 98 million RP or whatever but this locked my RP at 99 million and I was able to buy all the new cosmetics and upgrades no issues.

Infinite Health doesn’t even work online, you might as well just remove it.

The infinite items script is a mixed bag. it works and it doesn’t.

You need to make it so the guns can be reloaded because once the clip runs out all other damage output is nullified. I was able to circumvent this by hacking a stack of ammo so it would lock at 50 rounds before I started using this table.

So basically this script only works under certain conditions and they are as follows:

Infinite Herbs works (Green, Blue, Yellow can all be spammed infinitely)

Infinite Melee Weapons, your weapons will never break so this is great for a character like Tyrone or even just for the 3rd part of the stage with the bio cores.

Grenades, Molotovs and Flashbangs will continue to work so long as you don’t spam the ever living hell out of them. If you throw 3 of them back to back, the game will glitch and they will stop having any kind of effect. The only thing that doesn’t do this is the molotov because of the fire effects damage over time. I’ve had to discard Hand Grenades and Flash bangs and pick them back up again for them to take effect again, so it’s kind of a nuisance.

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Super Weapons only do damage until their original clip is expended just like normal weapons and then they stop doing damage.

The Rocket Launchers first rocket will do damage, the rest won’t and you’ll look suspicious because it only ever fires 1 shot and then disappears but you’ll still be hanging on to it. so yeah that’s a red flag.

The Spark Shot, only the first 7 shots do damage, after that, it’s worthless.

Chaingun, after the first 100 shots, it’s garbage.

Grenade Launcher, same deal, only the first 3 shots do any damage then the game no longer registers the damage from it.

So yeah that kind of stuff needs some work. It would be nice if you just had a pointer to a stack of ammo in the 2nd slot when you start the game.

Maybe leave the handgun slot alone so we can dump that weapon and put something more powerful in there that can be reloaded at least. cause you really only need 1 gun in this game any way.

Other than that it kind of works. just remove the 999 thing from the very first slot in the inventory and you got yourself a winner.

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