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Resident Evil Resistance review — Looking futile

Resident Evil Resistance review — Looking futile

The multiplayer component of the RE3 remake pits 4 survivors against a single mastermind, but how does Resident Evil handle the balance of asymmetrical PVP? Our review.

When it comes to asymmetrical PVP multiplayer games, there’s always a curve. Often these games are so many players versus one more powerful player or entity. As such, it’s almost always easier to be the one entity murdering teens, outrunning hunters, or stalking commandos. The value of the game is often in how the opposing sides are balanced as players on the coordinating side come to understand the game. Resident Evil Resistance aimed to take the RE remake style and aesthetic and adapt it to models made popular by the likes of Dead by Daylight and Friday the 13th: The Game. However, while Resident Evil Resistance brings a lot of great ideas to the table, the balance doesn’t quite feel like it’s where it should be.

Content

The Survivor vs Mastermind game mode was the only one available in the beta with «Downtown» being the only playable stage, players could select «Quick Match» and then select their preferred role before searching (with «Random», «Mastermind» and «Survivor» as the options).

A Tutorial was present in the beta which could have been replayed as many times as needed, upon launching the beta for the first time, the game would ask if the player wanted to play the Tutorial first.

During the search time, players could not select any option apart from choosing to stop the search. It was also not possible to invite other players onto a lobby or create a private match.

Only the following characters were playable:

  • Daniel Fabron (Mastermind)
  • Samuel Jordan (Survivor)
  • January Van Sant (Survivor)
  • Valerie Harmon (Survivor)
  • Tyrone Henry (Survivor)

Outside of the game, Capcom also made a web manual available online: Project Resistance OFFICIAL WEB MANUAL.

Patches

The following are the patch notes based on the PS4’s «Update History» menu:

  • Version 1.01
    • Minor bug fixes
    • Balance adjustment

Differences

  • The timer UI was different than in the full game.
  • The damage and healing numbers shown on screen were slightly different than in the full game.
  • All «HOLD» UI text shown when players are supposed to hold the interact button were slightly different than in the full game.
  • The Suvivor tutorial was slightly different, a Sledgehammer was not present next to the Bio Core, and as such the game did not state that melee weapons deal more damage to the Bio Core than firearms.
  • When going into the inventory, the camera would perform a snap motion. This motion is not present in the full game.

The table inside Storage 202, which was removed in the full game.

  • The Storage 202 room in Area 2 of Downtown had a table at the left of the door.
  • Players who had Tyrone’s Fever Skill buff had a different particle effect on them.
  • Samuel’s Fever Skill had a different particle effect on Samuel.
  • Samuel’s Dash Punch ability did not automatically punch enemies that were close enough.
  • Samuel’s idle animation when inside the elevator was different and removed from the full game.
  • Tyrone’s idle animation when inside the elevator was different.
  • The Yellow Herb only slightly boosted the player’s attack power and defense. The inventory description of this item was also different than in the full game because it mentioned the herb only gave a slight boost.
  • The Enhancing Spray greatly boosted the player’s attack power and defense. The inventory description of this item was also different than in the full game because it mentioned the spray would greatly boost players.
  • The Supply Zombies were much less common.

The Tyrant stuns Valerie with his Hook Punch.

  • The Tyrant was able to stun Survivors back by using his Hook Punch move.
  • Inactive Bio Cores were shown with a blue color on the map.
  • When Survivors are waiting for others at the exit door, the small green icons at their small pictures in the UI were white instead.
  • The coughing animation (due to poison) had the character put their left hand on their mouth.
  • The character would run with their «Fine» animation even if they were poisoned. In the full game, the character runs in their «Caution» animation while poisoned even if their health is on «Fine».

Une sortie PC pour les prochains Monster Hunter

Monster Hunter n’est donc pas non plus épargné par les fuites, et pas des moindres, puisque Monster Hunter Rise et Monster Hunter Stories 2, initialement annoncés comme étant des exclusivités Nintendo Switch, devraient sortir également sur PC.

En ce qui concerne le premier cité, cette sortie PC arriverait au cours du mois d’octobre 2021, là où la version Switch est prévue pour le 26 mars. Deux démos débarqueraient sur l’eShop de Nintendo, une en janvier et l’autre en mars.

Au sujet de Monster Hunter Stories 2, les disponibilités Switch et PC devraient être simultanées et viseraient comme fenêtre de sortie le mois de juin 2021. Le titre assurerait une progression solo en offline, de la coop online, et proposerait des features PvP. Des extensions payantes et gratuites viendraient gonfler le contenu du jeu au fur et à mesure, en suis de la disponibilité de quêtes gratuites à réaliser en coop, valable là aussi après le lancement.

Читать еще:  Resident Evil: Resistance

Is Resistance futile?

For all the gripes about Resident Evil Resistance, there is a lot of good underneath the muck of this game. For someone like me who has been through day ones of Friday the 13th and Dead by Daylight and the complete one-sidedness of someone picking a Wraith in Evolve, it’s a journey I want to take, if only because I hope against all hope that Capcom will put support into Resistance and make it a better and more balanced game. Jill Valentine is already an added survivor for the game and it would be so cool to see Resistance improve enough to see other Resident Evil releases like a Code Veronica remake bringing in Steve Burnside or Claire as a survivor and Alexia Ashford as a mastermind, or Resident Evil 4’s Leon as a survivor and Salazar as a mastermind. Heck, whatever option lets players play as Nemesis would be aces.

I have the patience to play the game and hope for that potential to be realized, but the unbalanced kickoff and silly decisions like attaching hosting duty to masterminds is not something I expect many people to weather for long. Resident Evil Resistance could be so much more with what it has on the surface, but what’s under the hood needs some thoughtful tweaking if Resistance is indeed a cause worth fighting for.

This review is based on a digital PlayStation 4 copy purchased by the reviewer. Resident Evil Resistance is available now on PlayStation 4, Xbox One, and PC, packaged with Resident Evil 3 remake.

TJ Denzer is a player with a passion for games that has dominated a lifetime. When he’s not handing out beatdowns in the latest fighting games, exploring video game history, or playing through RPGs with his partner, he’s searching for new food and drinks in the constant pursuit of good times with good people inside and outside the South Texas area. You can also find him on Twitter @JohnnyChugs.

Mastermind vs Survivors

The setup of Resident Evil Resistance is such: Four players take on the roles of various Raccoon City residents kidnapped by Umbrella. They are placed into scenarios where they must track down key items and complete objectives to escape the facility. Meanwhile, one player takes on the role of one of a few Umbrella villains as a “mastermind” to challenge the survivors and stop them from escaping by means of observing through different facility cameras and deploying traps and various zombie-infected humans, monsters, and bioweapons.

If the survivors can overcome objectives in three areas and make it to the exits before a timer reaches zero, they win. If the mastermind injures or kills the survivors, reducing their overall time, and eventually driving the timer to zero, the mastermind wins. It’s an interesting setup made all the more so on paper by the fact that each survivor has different skills and abilities that make them uniquely interesting, such as the hacker January being able to disable cameras for a bit or the healer Valerie being able to drop an area of effect recovery item when the team is injured. The masterminds are also unique. Annette Birkin can summon packs of undead dogs and her mutated husband William while Daniel Fabron can call in riot armored zombies and the infamous Mr. X tyrant. Each side has some cool tools to choose between which can be augmented by the fact that level ups unlock ability tweaks to make your survivor or mastermind play to your style.

The maps are also kind of cool as they feature a number of interesting locales including a typical Umbrella laboratory, a casino, and even a wax museum. The objectives could use a bit of variation. It’s almost always collect the things, activate the thing with the collected things, and then go to the escape door. And when it’s not, it’s destroy the three test tanks and get to the exit door. The environments are quite neat, but the objectives are just a bit too samey per scenario.

That said, the ideas are great and the use of Resident Evil lore throughout Resistance is very fun… when it works properly.

  • Jump to page:

Resident Evil Resistance

Post by jjcho849 » Sun Apr 19, 2020 8:27 am

Made a table for RE Resistance!

Find RP (direct access to encrypted RP value)

Edit: due to new update to the game I had to change the RP Hack again here is a working hack now for latest version

Instructions: check «Find RP» box then select a chest to buy but don’t buy yet first go back to cheat engine and you will see the encrypted value appear under «Find RP» in the next entry below it go ahead and change it to whatever you want then buy the chest and boom you should have max RP!!

How to use this cheat table?

  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Re: Resident Evil Resistance

Post by starbbs » Mon Apr 20, 2020 9:40 am

Re: Resident Evil Resistance

Post by laimazin » Mon Apr 20, 2020 11:48 am

Re: Resident Evil Resistance

Post by Kingkrool2002 » Mon Apr 20, 2020 7:11 pm

Читать еще:  Неигровые персонажи (NPC) для Resident Evil 3: Nemesis

How do you get the infinite RP cheat to work? Do I need to have enough RP to purchase something from the Shop first? It won’t let me purchase anything, my RP is still 2200. Any help with this would be greatly appreciated. Thanks.

Edit: Nevermind, I figured it out. You have to play a match to get the RP credits.

Thank you for making this awesome ce table. You rock!

Re: Resident Evil Resistance

Post by KKIceNinja » Tue Apr 21, 2020 5:18 am

Was wondering if you could set individual inventory slots for Infinite Ammo/Items instead of the whole inventory?

Or even Umbrella credits? Please and thank you if you can

Re: Resident Evil Resistance

Post by pickhers » Tue Apr 21, 2020 10:43 am

Re: Resident Evil Resistance

Post by jjcho849 » Wed Apr 22, 2020 1:54 am

Re: Resident Evil Resistance

Post by SunBeam » Wed Apr 22, 2020 1:58 am

Re: Resident Evil Resistance

Post by jjcho849 » Wed Apr 22, 2020 2:00 am

Was wondering if you could set individual inventory slots for Infinite Ammo/Items instead of the whole inventory?

Or even Umbrella credits? Please and thank you if you can

Re: Resident Evil Resistance

Post by Marcus101RR » Wed Apr 22, 2020 2:08 am

Re: Resident Evil Resistance

Post by SunBeam » Wed Apr 22, 2020 2:11 am

Re: Resident Evil Resistance

Post by jjcho849 » Wed Apr 22, 2020 2:13 am

Re: Resident Evil Resistance

Post by jjcho849 » Wed Apr 22, 2020 2:19 am

Re: Resident Evil Resistance

Post by XRizerX » Wed Apr 22, 2020 4:59 am

Yeah the infinite RP thing works no issues, I already had about 98 million RP or whatever but this locked my RP at 99 million and I was able to buy all the new cosmetics and upgrades no issues.

Infinite Health doesn’t even work online, you might as well just remove it.

The infinite items script is a mixed bag. it works and it doesn’t.

You need to make it so the guns can be reloaded because once the clip runs out all other damage output is nullified. I was able to circumvent this by hacking a stack of ammo so it would lock at 50 rounds before I started using this table.

So basically this script only works under certain conditions and they are as follows:

Infinite Herbs works (Green, Blue, Yellow can all be spammed infinitely)

Infinite Melee Weapons, your weapons will never break so this is great for a character like Tyrone or even just for the 3rd part of the stage with the bio cores.

Grenades, Molotovs and Flashbangs will continue to work so long as you don’t spam the ever living hell out of them. If you throw 3 of them back to back, the game will glitch and they will stop having any kind of effect. The only thing that doesn’t do this is the molotov because of the fire effects damage over time. I’ve had to discard Hand Grenades and Flash bangs and pick them back up again for them to take effect again, so it’s kind of a nuisance.

Super Weapons only do damage until their original clip is expended just like normal weapons and then they stop doing damage.

The Rocket Launchers first rocket will do damage, the rest won’t and you’ll look suspicious because it only ever fires 1 shot and then disappears but you’ll still be hanging on to it. so yeah that’s a red flag.

The Spark Shot, only the first 7 shots do damage, after that, it’s worthless.

Chaingun, after the first 100 shots, it’s garbage.

Grenade Launcher, same deal, only the first 3 shots do any damage then the game no longer registers the damage from it.

So yeah that kind of stuff needs some work. It would be nice if you just had a pointer to a stack of ammo in the 2nd slot when you start the game.

Maybe leave the handgun slot alone so we can dump that weapon and put something more powerful in there that can be reloaded at least. cause you really only need 1 gun in this game any way.

Other than that it kind of works. just remove the 999 thing from the very first slot in the inventory and you got yourself a winner.

Fenêtre de sortie et version PS4/XB1 pour Resident Evil Village

Les leaks de cette cyber-attaque concernent majoritairement deux des licences les plus importantes de l’entreprise japonaise, et d’autant plus dernièrement : Resident Evil et Monster Hunter.

Tout d’abord, Resident Evil Village, dont la sortie est officiellement prévue sur PlayStation 5, Xbox Series et PC semble bel et bien arriver également sur PlayStation 4 et Xbox One. Simplement à l’état de rumeur lors du précédent Tokyo Game Show, l’information semble vouée à se concrétiser, elle qui aurait dû être dévoilée peu avant le lancement sur next-gen.

De plus, nous bénéficions même d’une précision liée à la date de sortie puisque le titre devrait débarquer en avril 2021 avec à la clé une démo au préalable, afin de goûter au prochain opus de la licence horrifique, mais sans fenêtre de disponibilité cette fois. En sus, les consoles de Sony pourraient même proposer celle-ci deux semaines avant les autres plateformes.

Autre nouvelle liée au huitième opus, une création multijoueur au nom de code Project Highway/Village Online devrait a priori se lancer parallèlement au futur titre majeur de la saga, à la manière de Resistance avec le remake Resident Evil 3, et qu’il s’agirait d’un Battle Royale.

Enfin, nous apprenons également qu’une version VR de Resident Evil 4 débarquerait sur Oculus. Le dossier Resident Evil se referme avec les nouvelles selon lesquelles Sony aurait déboursé 5 millions de dollars pour s’attribuer l’exclusivité temporaire des DLC, celle de la démo ou encore celle du support en VR de Resident Evil 7.

Stadia, de son côté, a apparemment sorti 10 millions de dollars de son portefeuille afin de pouvoir héberger sur sa plateforme le septième et le huitième opus de la licence.

Читать еще:  Resident Evil: Resistance: Таблица для Cheat Engine [UPD: 19.04.2020] jjcho849

Content

The Survivor vs Mastermind game mode was the only one available in the beta with «Downtown» being the only playable stage, players could select «Quick Match» and then select their preferred role before searching (with «Random», «Mastermind» and «Survivor» as the options).

A Tutorial was present in the beta which could have been replayed as many times as needed, upon launching the beta for the first time, the game would ask if the player wanted to play the Tutorial first.

During the search time, players could not select any option apart from choosing to stop the search. It was also not possible to invite other players onto a lobby or create a private match.

Only the following characters were playable:

  • Daniel Fabron (Mastermind)
  • Samuel Jordan (Survivor)
  • January Van Sant (Survivor)
  • Valerie Harmon (Survivor)
  • Tyrone Henry (Survivor)

Outside of the game, Capcom also made a web manual available online: Project Resistance OFFICIAL WEB MANUAL.

Patches

The following are the patch notes based on the PS4’s «Update History» menu:

  • Version 1.01
    • Minor bug fixes
    • Balance adjustment

Differences

  • The timer UI was different than in the full game.
  • The damage and healing numbers shown on screen were slightly different than in the full game.
  • All «HOLD» UI text shown when players are supposed to hold the interact button were slightly different than in the full game.
  • The Suvivor tutorial was slightly different, a Sledgehammer was not present next to the Bio Core, and as such the game did not state that melee weapons deal more damage to the Bio Core than firearms.
  • When going into the inventory, the camera would perform a snap motion. This motion is not present in the full game.

The table inside Storage 202, which was removed in the full game.

  • The Storage 202 room in Area 2 of Downtown had a table at the left of the door.
  • Players who had Tyrone’s Fever Skill buff had a different particle effect on them.
  • Samuel’s Fever Skill had a different particle effect on Samuel.
  • Samuel’s Dash Punch ability did not automatically punch enemies that were close enough.
  • Samuel’s idle animation when inside the elevator was different and removed from the full game.
  • Tyrone’s idle animation when inside the elevator was different.
  • The Yellow Herb only slightly boosted the player’s attack power and defense. The inventory description of this item was also different than in the full game because it mentioned the herb only gave a slight boost.
  • The Enhancing Spray greatly boosted the player’s attack power and defense. The inventory description of this item was also different than in the full game because it mentioned the spray would greatly boost players.
  • The Supply Zombies were much less common.

The Tyrant stuns Valerie with his Hook Punch.

  • The Tyrant was able to stun Survivors back by using his Hook Punch move.
  • Inactive Bio Cores were shown with a blue color on the map.
  • When Survivors are waiting for others at the exit door, the small green icons at their small pictures in the UI were white instead.
  • The coughing animation (due to poison) had the character put their left hand on their mouth.
  • The character would run with their «Fine» animation even if they were poisoned. In the full game, the character runs in their «Caution» animation while poisoned even if their health is on «Fine».

Is Resistance futile?

For all the gripes about Resident Evil Resistance, there is a lot of good underneath the muck of this game. For someone like me who has been through day ones of Friday the 13th and Dead by Daylight and the complete one-sidedness of someone picking a Wraith in Evolve, it’s a journey I want to take, if only because I hope against all hope that Capcom will put support into Resistance and make it a better and more balanced game. Jill Valentine is already an added survivor for the game and it would be so cool to see Resistance improve enough to see other Resident Evil releases like a Code Veronica remake bringing in Steve Burnside or Claire as a survivor and Alexia Ashford as a mastermind, or Resident Evil 4’s Leon as a survivor and Salazar as a mastermind. Heck, whatever option lets players play as Nemesis would be aces.

I have the patience to play the game and hope for that potential to be realized, but the unbalanced kickoff and silly decisions like attaching hosting duty to masterminds is not something I expect many people to weather for long. Resident Evil Resistance could be so much more with what it has on the surface, but what’s under the hood needs some thoughtful tweaking if Resistance is indeed a cause worth fighting for.

This review is based on a digital PlayStation 4 copy purchased by the reviewer. Resident Evil Resistance is available now on PlayStation 4, Xbox One, and PC, packaged with Resident Evil 3 remake.

TJ Denzer is a player with a passion for games that has dominated a lifetime. When he’s not handing out beatdowns in the latest fighting games, exploring video game history, or playing through RPGs with his partner, he’s searching for new food and drinks in the constant pursuit of good times with good people inside and outside the South Texas area. You can also find him on Twitter @JohnnyChugs.

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