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Fix: Witcher 3 Script Compilation Error

Fix: Witcher 3 Script Compilation Error

The Witcher 3: Wild Hunt is a 2015 Open-world, Action role-playing game developed by CD Projekt. The game is a sequel to the Witcher 2 and is the third addition to the series. Upon its release, the game was heavily appreciated for its amazing graphics and open world. Also, the well-written story and side quests make it an even more amazing game to play.

Script Compilation Error Witcher 3

A lot of Mods also became available for the game, but recently a lot of reports have been coming in of a “script compilation error” that occurs when you apply certain mods to the game. In this article, we will discuss the causes of the error and try to solve them step by step.

What Causes The Script Compilation Error?

The error occurs only if you try to use mods in the game, there could be two different causes to the error

  • Mod Versions: The version of the mods you are trying to install might be “1.30” and the version of the GOTY is “1.31”. Even if no script compilation errors occur you might still see a problem with the gameplay because the “1.30” version of mods just override some of the features of the “GOTY 1.31 ” version of the game.
  • Mod Conflicts: If you have more than one mods installed they might be conflicting with each other especially if they have different versions, i.e if one mod version is 1.30 and the other’s is 1.31 then they might be causing conflict with each other.

The solutions to these problems will be discussed below and we will make sure you can use all of your mods with your game without any trouble.

Solution 1: Updating Mods and Game.

As we discussed before if your Witcher 3 game is updated to the latest GOTY edition and the mods you are using are of the “1.30 version” then you might see a script compilation error or have issues with certain features of the game. Also, if your game is not on the “1.30” or “1.31” version even then these issues can arise while modding. To fix this

  1. First of all, install the base game
  2. Download the Day 1 Patchhere
  3. Similarly, download the “1.10 Patch” here
  4. Download the 1.22 Patchhere
  5. Download the 1.24 Patchhere
  6. Download the 1.30 Patchhere
  7. Download the 1.31 Patchhere
  8. Once you have downloaded all the patches put them all in one folder.
  9. First Install the Day 1 Patch, to do so just double click on the patch.exe Double-clicking the Day 1 Patch
  10. This will open up a pop-up Click on UpdateClicking on Update
  11. This will automatically install the Day 1 Patch For your Game.
  12. Repeat this process for all the other Patches (install all of them in order)
  13. After you are done, your game will have been updated to the 1.31 version and now you may have gotten rid of the script compilation errors due to the game version.
  14. Now make sure that the mods that you are downloading are of the 1.31 version for them to work correctly.

Note: Skip The Step 14 if you don’t want to download each mod again and try the second solution.

This process should solve all the version related conflicts within the mods and with the game if the error still persists then you should move on to our next solution.

Solution 2: Applying the Unification Patch.

If you do not want to update your mods and the mods and the games have different versions than you should apply the Unification Patch that was released later to solve these conflicts. Below we will apply the patch step by step.

  1. Go here and download the Unification patch
  2. Once downloaded, Copy both the “Content” and the “Mods” in your game folder. Copying the content and the mods folder
  3. Make sure to select Copy and Replace.

Note: Make Sure you update the game to its latest version before applying this solution, the process has been explained in the previous solution.

Solution 3: Merging Mod Scripts

Not all of the Witcher 3 mods are compatible with each other and sometimes give rise to conflicts which result in the scripts compilation error. We will be solving this problem using software which allows for the scripts to be merged together and solve the conflicts we will be going over the step by step process below.

  1. Download the Script Merger
  2. Run the Script MergerRunning the Script Manager
  3. Select your Witcher 3 directory by clicking on “Selecting Witcher 3 directory
  4. Now click on refresh in Conflicts and it will tell you the conflicts in the mods. Clicking on Refresh
  5. Now select the Mods and Click on Merge Selected ScriptClicking on Merge Selected Script
  6. Now It will tell you the number of Conflicts in the scripts and the ones that it has resolved automatically also the ones that need to be resolved manually. Click on OKClicking on OK
  7. Now as you can see on the top words A, B and C are visible, they are the names of the three columns. Also, below you can see the output column The Columns inside the script manager
  8. The yellow Lines indicate the conflicts that require to be resolved manually so in order to resolve those on the Output Column we scroll down and search for the line that says Merge Column and is highlighted in yellow and Right-Click on it, Now we have to see in the A, B and C columns and see in which column actual code is highlighted in yellow. In this case that is in the C column Using Lines from Column C

So, we click on Select Lines From C
Now as you can see the lines from the column C have automatically been used and the conflict is solved now click on File and SaveSaving our changes

Note: If you have more than one manual conflict repeat the above process until all the conflicts are resolved

This process solves all the conflicts that arise between the scripts of the two mods by merging together their scripts and making sure that the merged script allows you to use both the mods together without any conflict. Make sure you try all the solutions in order because if not it might give rise to even more problems with the script of the game.

Fix: Witcher 3 Script Compilation Error

Basically I suddenly had these script compilation errors today and so I removed all the mods and did a clean install. After that I installed only texture mods which I previously had and the game launched fine and all. However if I installed any single script based mod, the script compiler would show up and an error message would randomly show up. However, the moment I disabled that type of mod, the game would start fine.

So for example if I would enable the Immersive Cam E3_Lexars cam, I would get this message:

Error [mode3cam_lexars]gameplayerplayerwitcher.ws(3951): Cannot call protected function ‘UpdatePerkArmorBonus’ in class ‘W3PlayerAbilityManager’ here.
Error [mode3cam_lexars]gameplayerplayerwitcher.ws(3956): Cannot call protected function ‘UpdatePerkArmorBonus’ in class ‘W3PlayerAbilityManager’ here.
Error [mode3cam_lexars]gameplayerplayerwitcher.ws(3961): Cannot call protected function ‘UpdatePerkArmorBonus’ in class ‘W3PlayerAbilityManager’ here.
Error [mode3cam_lexars]gameplayerplayerwitcher.ws(4270): Cannot call protected function ‘UpdatePerkArmorBonus’ in class ‘W3PlayerAbilityManager’ here.
Error [mode3cam_lexars]gameplayerplayerwitcher.ws(4275): Cannot call protected function ‘UpdatePerkArmorBonus’ in class ‘W3PlayerAbilityManager’ here.
Error [mode3cam_lexars]gameplayerplayerwitcher.ws(4280): Cannot call protected function ‘UpdatePerkArmorBonus’ in class ‘W3PlayerAbilityManager’ here.
Error [content0]gamegameplayfocusfocus.ws(199): Function ‘LogWithName’ does not take 1 param(s)
Error [content0]gamegameplayfocusfocus.ws(253): Function ‘LogWithName’ does not take 1 param(s)
Error [content0]gameguimenusblacksmithmenu.ws(444): Could not find function ‘StartInvUpdateTransaction’
Error [content0]gameguimenusblacksmithmenu.ws(518): Could not find function ‘FinishInvUpdateTransaction’
Error [content0]gameguimenusgwintgamemenu.ws(104): Function ‘LogWithName’ does not take 1 param(s)
Error [content0]gameguimenusalchemymenu.ws(220): Could not find function ‘StartInvUpdateTransaction’
Error [content0]gameguimenusalchemymenu.ws(239): Could not find function ‘FinishInvUpdateTransaction’
Error [content0]gameguimenuscraftingmenu.ws(141): Could not find function ‘StartInvUpdateTransaction’
Error [content0]gameguimenuscraftingmenu.ws(143): Could not find function ‘FinishInvUpdateTransaction’
Error [content0]gameguipopupslootpopup.ws(332): Could not find function ‘StartInvUpdateTransaction’
Error [content0]gameguipopupslootpopup.ws(335): Could not find function ‘FinishInvUpdateTransaction’
Error [content0]gameplayerplayerweaponholster.ws(501): Could not find function ‘AddOilBuff’
Error [content0]gameplayerstatesplayerdialogstate.ws(48): Function ‘LogWithName’ does not take 1 param(s)
Error [content0]gameplayerstatesexploration.ws(55): Function ‘LogWithName’ does not take 1 param(s)
Error [content0]gameplayerstatesswimming.ws(252): Function ‘LogWithName’ does not take 1 param(s)
Error [content0]gameplayerstatesvehiclessailing.ws(56): Function ‘LogWithName’ does not take 1 param(s)

Warning [content0]enginetelemetrykeyword.ws(9): Native function ‘Log’ was not exported from class ‘CR4TelemetryScriptProxy’ in C++ code.

But when I would disable it, the game would run fine. I dont know what this stuff means really, I never had this issue before. Can anyone tell me how to fix this? Thank you for your time.

How to Get Rid of Witcher 3 Script Compilation Errors [Complete Guide]

Witcher 3 is one of the most famous titles due to its diverse gameplay and immaculate graphics. It also contains a well known modding community and modding is a common thing with this game. However, a lot of modders have been recently getting Witcher 3 script compilation errors while trying to run their game with mods on Nexus Mod Manager or other Mod managing tools. Witcher 3 Script Compilation Errors

What causes Script Compilation Errors in Witcher 3?

After deeply analyzing this error on our test-benches, we concluded that the following are some of the most common triggers behind its occurrence.

  • Faulty or outdated mods: If the Mods that you are trying to install have been outdated or are generally known to be faulty, the Witcher 3 Script compilation errors will occur while trying to run the game. It is best to only install mods that aren’t incompatible with each other are known to play well with other mods.
  • Outdated game patch: Also, it is very important to install the latest game patch before trying to apply any mods on the game. if you haven’t installed the latest game patch available, the Script Compilation Errors will be seen while playing Witcher 3.
  • Corrupt files in the hack folder: It is also possible that you have installed some corrupted files in the Hack folder or they have been installed there automatically. It is best to get rid of these files before trying to attempt any fix.
  • Incorrect telemetry keyword: The Witcher 3 Script compilation errors can also spring up if a wrong telemetry keyword has been configured for them. Therefore, it is best to reconfigure the telemetry keyword and to make sure that you have selected the proper one.

Now that you are familiar with some of the most common reasons that trigger this issue, we will be moving on towards implementing the fixes.

Fixing the Witcher 3 Script Compilation Errors:

Solution 1: Remove faulty mod

In most of the cases, script compilation errors occur in Witcher 3 if the mods you have installed, contradict with each other. Mods are important to be used with the game because they add extra features to the game and enhance the gameplay, but on the other side, they can cause some major trouble if one of the mod is outdated or is interfering with the other mods. As it is a very hectic task to locate a faulty mode and disable it, the most efficient approach to resolve this issue is to delete the “Mod” folder from the game’s directory and install all the mods again one by one and see which mod triggers the error.

Solution 2: Update Mods and the game

  1. Launch your favorite browser and download the Day 1 Patch, 1.10 Patch, 1.22 Patch, 1.24 Patch, 1.30 Patch, and the 1.31 Patch.
  2. After downloading all the patches on your computer, place them in a single folder and install them one by one in sequence.
  3. To install the patch, simply open the respective folder, double-click on the executable file present in it, and click on the “Update” button from the window appeared on the screen.
  4. On completion of the steps indexed above, your game will be updated to the Patch 1.31.

Note: While downloading the mods for your game, make sure that their version is 1.31 otherwise they will not be compatible with your game.

Solution 3: Download the Unification patch

  1. Launch your favorite browser and download the Unification Patch for Witcher 3.
  2. Once the patch is downloaded, copy the “Content” and “Mods” folder and paste it in the Witcher 3 folder of your game’s directory.
  3. Now click on “Copy and Replace” from the window appeared on the screen.
  4. Once the folders are replaced successfully, launch the game and check whether the witcher 3 script compilation errors are rectified.

Solution 4: Merge Mod scripts

  1. Launch your favorite browser and download Script Merger.
  2. Now double-click on the downloaded file and follow the on-screen instructions to install script merger.
  3. In the script merger home screen, click on the “Three-dot” icon located parallel to the text field on the top of the screen and browse to the Witchers 3 directory. Browsing to the game folder
  4. Now click on the “Refresh” button parallel to the “Conflicts” label, to find out the conflicts in the mods.
  5. Now select the faulty mods and click on the “Merge Selected Script” button located at the bottom of the screen.
  6. Now the mods that are repaired automatically and the mods that need to be repaired manually will be displayed on the screen. Click on the “OK” button.
  7. You can see three columns i.e A, B, and C, on the upper half of the screen and one Output column at the lower half of the screen. In the upper columns, the mods that need to be repaired manually, are highlighted in yellow color.
  8. Now, to repair these mods, scroll down in the Output column and locate a line that says “Merge Column”. Right-click on that line and click on the column label in which the actual code was highlighted in yellow.
    For example: If the code was highlighted in column C, you will right-click on Merge columns and choose“Select Lines From C”.
  9. After the completion of the above procedure, navigate to the “File” tab, and select “Save” to save the changes.
  10. Now click “OK” on the window appeared that says “Mergered files” and close the script merger and launch the game and check if the error has been rectified.

Solution 5: Delete the hack folder and update the telemetry keyword

  1. Navigate to the “tasks” folder in the Witcher 3 game’s directory and delete the “hack” folder.
  2. Now go back to the “scripts” folder and open the folder named “engine”.
  3. In this folder, create a new “Text document” and paste the following lines in it. Name the folder as “telemetryKeyword.ws”.
    Note: If there is a text file with the same name already present in that folder, replace it with the new one you just created.

Workaround:

When you launch the game, and the Script compilation Error, study the error log carefully and note down the path of a text file indexed in the error log. Also, note down the line number in the respective text file written in the text file. Now navigate to the path that is listed in the error log and, open the text file and delete the line that you noted before. We have given an example below in which we are deleting some lines from two textfiles that were indexed in our error log. Error Log Display

  1. In your game’s directory, navigate to the following path, open the file named “commonmainmenubase.ws” and delete line 73.
  2. After making the changes, save the file and close it.
  3. Now go to the following location, open the file named “maincreditsmenu.ws” and delete the line 397.
  4. Now save the change and close the file.
  5. After making the amendments indexed above, launch the game again and see if the issue is resolved.

If you are still unable to fix this issue, you can contact us for any further assistance.

The Witcher 3 Wild Hunt «error script compilation FIX (Ошибка модов)»

Решаем проблему с error script compilation

Видео с подробным объяснение как избавится от ошибки error script compilation

PS. Отдельная благодарность пользователю TITOK87 , чей пост подтолкнул для создания этого *гайда*

giga18 написал: Я модами не пользуюсь, опасно, можно всю игру покоцать

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50 лет. 36-й уровень. 23 мода. Полёт нормальный.)))

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giga18 Ты ,наверное, пару часов всего играл и не успел ещё проникнуться приемуществом модов или комп у тебя слабый . Спроси у детишек своих )))) они тебе объяснят .

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спасибо не работает

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не работает этот шлак

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Thorongil У меня тоже не пашит, Фуфло

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На GOTY не робит.

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Спасибо за залитие мода, автору отдельно огромное спасибо. С компиляциями проблем нету.

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сколько раз уже делал и нифига не помогает

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50 лет. 36-й уровень. 23 мода. Полёт нормальный.))) в какие же игры ты играл 40 лет назад .

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не помогает та же ошибка

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Не чё се помогло спасибо

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Error [content0] game components inventorycomponent.ws(499): Native function ‘GetItemsIds’ cannot have script code. Даже сам этот фикс не принимает. верс 1.12

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не бойся, всё я знаю как забэкапить но я не фанат переделок в играх как есть так есть у меня и на работе забот хватает, чтобы ещё дома химичить в компе

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Ты путаешь читы с модами , а если ты ими не пользуешься , то ,пардон , чего ты забыл в этом разделе . И 8ми битный хардкор я тоже гамал . а что тут путать моды — это изменения внешности персонажей, обстановки, оружия и тд а читы — это коды к играм по-старинке или как сейчас модно программы с набором бессмертия, патронов, денег и тд

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чо вы тут на него накинулись? изза этих модов у меня ща игра стоит, сохранился с неиспользованным скиллпоинтом, теперь когда врага убиваю игра виснет с концами.

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ставлю мод, после игра сворачивается, если развернуть, то получается вечный черный экран. кто знает как это исправить

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не помогло. выдаёт 2 ошибки: Error [content0]gameguicommonmainmenuep1.ws(10): Class ‘CR4CommonMainMenuEp1’ already defined. Error [content0]gameguicommonmainmenuep2.ws(10): Class ‘CR4CommonMainMenuEp2’ already defined.

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Спасибо мужик, если когда-нибудь будешь в тольятти , напиши с меня пятихатка.

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Не, нифига не помогло

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кто знает что можно сделать?

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Спасибо бро, я уже начал игру качать как на тебя наткнулся)), все из-за Debug Console Enabler, не советую ставить, лучше вручную включать консоль, а не эту дичь. У меня была ошибка с telemetrykeyword.ws, его надо удалить по мимо ( btHack.ws и btTaskMaintainSpeed.ws ) по пути D:GamesThe Witcher 3 Wild Huntcontentcontent0scriptsengine. Если выделывается с вашими модами, то в утилите ScriptMerger надо удалить все с правого столбика, после когда все запустится, то снова туда вставляйте свои моды и должно работать. Это только для тех у кого ошибка как у меня. И да я делал бекап своего telemetrykeyword.ws, если вы заменяли его, то просто удалите, у меня все запускалось и без него.

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giga18 за столько лет не узнал как забэкапить свои сэйвы?)))н-даааа . внатуре динозавр

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Да, я не против модов, КТО ХОЧЕТ ПУСТЬ СТАВЯТ,пусть люди пользуются, а я старый геймер, я играю по-старинке. Когда школота накупает DLC оружия в играх и думают, что они крутые , а RESIDENT EVIL 2 они не пробовали проходить с ножом и пистолетом . Если ты упаковался с самого начала игры и тебе враги уже не страшны, какой смысл в игре, просто ходить и любоваться графикой отшвыривая врагов как назойливых мух .

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giga18 Ты путаешь читы с модами , а если ты ими не пользуешься , то ,пардон , чего ты забыл в этом разделе . И 8ми битный хардкор я тоже гамал .

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сделаете Геральду пару голых шлюх и арсенал из AК-47 и гранатомёта, а потом плачете, что игра не запускается

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Я модами не пользуюсь, опасно, можно всю игру покоцать

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Script Compile Fix

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About this mod

Fixes the compile issues which occures when starting the game with scripted mod(s) present.

Author’s instructions

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is not opted-in to receive Donation Points

There is a serious bug in The Witcher 3 which can break the game even when one scripted mod is installed. With the following method you can actually start the game with scripted mods.

  1. Unpack ScriptCompileFix.7z into the The Witcher 3 Wild HuntMods folder. This folder can be found where you installed the game. If you don’t have the Mods folder, create it.
  2. Copy the Mods.settings file into DocumentsThe Witcher 3 folder.
  3. You have to insert a record for every mod you want to use into this Mods.settings file. You can use any text editor for this.

Example

This is the original Mods.settings file:
[modBaseScripts]
Enabled=1
Priority=9999
[ ]
Enabled=1
Priority=9998

Let’s say you want to use a mod that makes Geralt look like Batman (and this mod goes into the following folder: The Witcher 3 Wild HuntModsmodMakeGeraltLookLikeBatman).
Then you have to modify the Mods.settings file to look like this:

If you want to use more mods append their data at the end of the Mods.settings file. It is important that modBaseScripts has the lowest priority (highest number) so it will load last. The lower the Priority the sooner a mod is loaded in the game.

Delete The Witcher 3 Wild HuntModsmodBaseScripts folder and everything you added to the DocumentsThe Witcher 3Mods.settings file.

Thanks to CD Projekt RED for creating this great game.
Thanks to skacikpl for making a guide which this fix is based on.

Witcher 3 Script Compilation Errors: How to Fix? See the Guide! [MiniTool News]

By Vera | Follow | Last Updated November 29, 2020

Summary :

When playing Witcher 3 on your computer, you may be bothered by script compilation errors. What should you do if you experience Witcher 3 script compilation errors? Don’t worry and you can get solutions from this post on the MiniTool website.

Script Compilation Errors Witcher 3

Witcher 3: Wild Hunt is an action role-playing game that is developed by Polish developer CD Projekt Red. It is the sequel to The Witcher 2: Assassins of Kings. Witcher 3 is popular with many players since its release due to its diverse gameplay and immaculate graphics.

This game offers a modding community. But according to users, they recently got Witcher 3 script compilation errors when trying to applying certain mods to the game.

What causes the script error? Faulty/outdated modes, outdated game patch, corrupted files in the hack folder, and incorrect telemetry keyword may lead to errors. And here you can find some solutions from the following part.

Witcher 3 Script Compilation Errors Fix

In most cases, if the mods that have been installed conflict with each other, script compilation errors happen in the game. Besides, if one of the mods is outdated, some troubles may also occur.

The most efficient method is to delete the mod folder from the directory of this game and install all the mods one by one. Then, see which mod leads to the errors.

Update Mods and Witcher 3

If your Witcher 3 has been updated to the latest version but the mods are 1.30 version, Witcher 3 script errors may appear. So, you need to follow these steps to update modes and the game.

Step 1: Download the Day 1 Patch, 1.10 Patch, 1.22 Patch, 1.24 Patch, 1.30 Patch, and the 1.31 Patch on the internet in your web browser.

Step 2: After downloading all the patches, put them in one folder.

Step 3: To install the patch, just open the corresponding folder, double-click the executable file and click Update on the screen. Just repeat this process for all the patches in order.

After finishing the operations, Witcher 3 script compilation errors should be removed.

Download the Unification Patch

If you don’t want to update mods, and the modes and the game have different versions, downloading the unification patch can be helpful.

Step 1: Download the Unification patch.

Step 2: Copy the folders — Content and Mods in your game folder

Step 3: Select Copy and Replace on the screen.

After that, launch the game and see if Witcher 3 script compilation errors are removed.

Merge Mod Scripts

Another way to fix the script error is to use software to merge mod scripts. Follow the guide:

Step 1: Download Script Merger and install it on your computer.

Step 2: Click the three-dot button to go to the Witchers 3 directory.

Step 3: Click Refresh from the Conflicts section and the conflicts in the mods will be displayed.

Step 4: Choose the mods and click Merge Selected Script.

Step 5: Click OK to continue.

Step 6: You can see three columns and the mods that need to be repaired manually are marked in yellow. Just scroll down to the Output column, right-click on the line saying Merge Column and click on the column label in which the actual code was highlighted in yellow. For example, if the code was highlighted in column C, click Select Lines From C.

Step 7: Go to File > Save and then OK.

Delete the Hack folder and Update the Telemetry Keyword

If a wrong telemetry keyword has been configured, Witcher 3 Script compilation errors can also occur. So, you can try to delete the hack folder and update the telemetry keyword.

Step 1: Go to the tasks folder of the game’s directory and delete the hack folder.

Step 2: Then, go to C:Program Files (x86)The Witcher 3contentcontent0scriptengine.

Step 3: Create a new text document, paste the following lines in it, and name it telemetryKeyword.ws.

/** © 2015 CD PROJEKT S.A. All rights reserved.

/** THE WITCHER® is a trademark of CD PROJEKT S. A.

/** The Witcher game is based on the prose of Andrzej Sapkowski.

import class CR4TelemetryScriptProxy extends CObject

import final function LogWithName( eventType : ER4TelemetryEvents );

import final function LogWithLabel( eventType : ER4TelemetryEvents, label : String );

import final function LogWithValue( eventType : ER4TelemetryEvents, value : int );

import final function LogWithLabelAndValue( eventType : ER4TelemetryEvents, label : String, value : int );

import final function LogWithLabelAndValueStr( eventType : ER4TelemetryEvents, label : String, value : String );

import final function SetCommonStatFlt( statType: ER4CommonStats, value : float );

import final function SetCommonStatI32( statType: ER4CommonStats, value : int );

import final function SetGameProgress( value : float );

import final function AddSessionTag( tag : String );

import final function RemoveSessionTag( tag : String );

import final function XDPPrintUserStats( statisticName : String );

import final function XDPPrintUserAchievement( achievementName : String );

The Windows Script Host error could occur on Windows 10, Windows 8 or Windows 7 due to different reasons.

Final Words

Are you bothered by Witcher 3 script compilation errors? You should easily fix the issue after trying these methods mentioned above. Just have a try.

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ABOUT THE AUTHOR

Position: Columnist

Vera is an editor of the MiniTool Team since 2016 who has more than 5 years’ writing experiences in the field of technical articles. Her articles mainly focus on disk & partition management, PC data recovery, video conversion, as well as PC backup & restore, helping users to solve some errors and issues when using their computers. In her spare times, she likes shopping, playing games and reading some articles.

Источники:

Fix: Witcher 3 Script Compilation Error

http://steamcommunity.com/app/292030/discussions/0/451850468373443159/

http://techisours.com/get-rid-of-witcher-3-script-compilation-errors/

http://www.playground.ru/witcher_3_wild_hunt/file/the_witcher_3_wild_hunt_error_script_compilation_fix_oshibka_modov-971631

http://www.nexusmods.com/witcher3/mods/527/

http://www.minitool.com/news/witcher-3-script-compilation-errors.html

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