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2. 모드 분류 [편집]

2.1. 게임 밸런스 수정 모드 [편집]

2.1.1. Witcher 3 Enhanced Edition Mod(W3EE) [편집]

2.1.1.1. 전투 관련 변경 [편집]
2.1.1.2. 표식 관련 변경 [편집]
2.1.1.3. 연금술 관련 변경 [편집]
2.1.1.4. 기타 변경점 [편집]

2.2. 환경 관련 모드 [편집]

2.2.1. Super Turbo Lighting Mod [편집]

다운된 위쳐 3를 인정할 수 없는 유저들이 가장 많이 찾는 모드 2위
일명 STLM으로 불리며 E3 2014버전의 라이팅을 재현한 광원효과 모드이다. 최신버전은 2017년 9월 26일에 나온 3.2버전. 이 버전 이후로 업데이트가 되지 않고 있으므로 사실상 최종 버전 이라고 할 수 있다.

다운로드
2013도 아니고 하필 한 차례 그래픽 다운된 버전을 따라하려고 하냐는 유저들의 질문에 2013버전은 빌드 자체가 달라서 불가능하다고 답했다.그래픽 재현도는 모드 제작자가 밝히길 약 70%까지 끌어올렸다고 한다. [1] 실제로 플레이해보면 확실히 바닐라 풀옵과는 다른 맛을 느낄 수 있다. 최신버전의 경우 구 버전의 단점으로 지적되었던 애매한 하늘 색이나 특정 시간대의 과한 노출 문제도 대부분 해결되었다. 수풀들의 AO효과와 태양빛 반투과 효과, 물 반사효과 등 과거 공개버전에 들어있다가 리테일판에서 사라진 다양한 비주얼 효과들을 «부분적으로» 구현해놓았다. [2]

단점이라면 버그가 많다는 것. 구 버전보다 비주얼은 향상되었는데 어째 버그가 늘어났다는 평들이 많다. 또 신버전의 특징으로 확장팩에서만 쓰인 구름을 본편의 구름에다가 레이어로 배치함으로써 어색한 구름효과의 변화를 꾀했다는데 문제는 구름간의 충돌 버그도 발견되는 모양. 그리고 밤 시간대의 그래픽은 유저에 따라 호불호가 갈릴 수 있다.

모더에게 피드백을 보내고 싶다면 다음을 참고하자. 다만 모더가 썩 친절한 편은 아니기 때문에 비난은 삼가도록 하자. 빡쳐서 모드제작 때려치면 어떡해. 너프된 그래픽 때문에 안달하는 그래픽 딸쟁이들의 몇 안되는 구원자이신데
CDPR 모드 포럼
모더 트위터

2.2.2. The Witcher 3 HD Reworked Project [편집]

인정할 수밖에 없는 유저들이 가장 많이 찾는 모드 1위
유저들이 가장 많이 사용하는 텍스처 모드로 준수한 품질을 자랑한다.

평범한 텍스처모드와 달리 주위 캐릭터나 오브젝트와 잘 어우러지게 디자인된 것이 특징. 단점이라면 적용된 텍스처 가짓 수가 얼마 안 되고 무엇보다도 업데이트 속도가 매

6가지의 텍스처가 업데이트된다고 보면 될 듯. 2017.2월 현재 4.1버전에서는 총 23가지의 환경 텍스처가 업데이트된 상태.

이후 4.4, 4.6, 4.8에 거쳐 2018년 2월 기준으로 5.0까지 업데이트되었다. 다양한 텍스처들이 추가되었고 특히 건물 벽 텍스처 개선이 뚜렷하다. 하지만 바위 텍스처에 오류가 많아 조만간 업데이트될 5,1버전을 기대하는 것이 좋을 듯. 모드 주인장의 빠른 업데이트 약속을 믿어보자

2018년 7월 20일 5.1 업데이트가 되었다.
2020년 3월 12일 11.0 버전이 업데이트 되었으며 12.0 버전으로 길었던 모드 제작이 곧 완성 될 것이라는 공지를 올렸다.
다운로드
모드 포럼

W3R: The Wild Hunt Revisited (Witcher 3)

  • Please log in to reply

#196 DarkladyLexy

  • Mod Author
  • 4,291 posts
  • has anyone else seen a change in levels early game compared to before the patch a new DLC ?

    • Back to top

    #197 Neovalen

  • Mod Author
  • 5,593 posts
  • Guys just to be clear. you do not need to start merging Texture mods unless you are hitting the limit.

    You will know when you need to do so. you will get ILS when the you try to load you save.

    I assume Neo has done it for consistent purposes (and for the users to start practising the idea) of the various components of the «ALL» mod.

    He said he reached the limit that’s why he did it.

    The guide as it sits, without the merge, is at the limit. exactly. That means adding one texture mod on top will break it, hence why I added the merge / instructions. I’m not done adding yet. 🙂

    Found this out trying to test TES mod.

    Jump in Shallow Water https://www.nexusmod. er3/mods/1191/?
    has just earned a permanent place in my LO.

    • Back to top

    #198 Neovalen

  • Mod Author
  • 5,593 posts
  • Chest hair for Geralt
    Geralt HairWorks Colors and Styles (I can live without hairworks)
    Lore Friendly Ciri
    Lore Friendly Witchers
    Improved Sign effects (This may change)
    More Blood (again this may change)
    Pesky sword trails begone

    I am using the Herb only version of Autoloot

    Curious as to why you don’t like / use some of these mods. Most interested in the lore friendly ones, I consider those almost essential now. Similarly with sword trails.

    As for Autoloot, it can be customized with filters if there is a particular item/items you don’t want to pick up automatically. I find the loot window annoying lol .

    • Back to top

    #199 Darth_mathias

  • VIP-Supporter
  • 4,080 posts
  • Curious as to why you don’t like / use some of these mods. Most interested in the lore friendly ones, I consider those almost essential now. Similarly with sword trails.

    As for Autoloot, it can be customized with filters if there is a particular item/items you don’t want to pick up automatically. I find the loot window annoying lol .

    it’s not that i don’t like them it’s more i haven’t really tried them out and my Witcher 3 setup is still mostly based on when I had my GTX970 instead of my GTX980Ti.

    • Back to top

    #200 paul666root

  • Editor
  • 2,207 posts
  • Tуpico: The Witcher 3 : Wild Hunt [PC, PS4, X1]

    Opзхes
    • Versгo de Impressгo
    • Enviar por Email …
  • Tуpico de Busca
    Apresentaзгo
    • Modo Linear
    • Mudar para Modo Hibrido
    • Mudar para Modo Tуpico
  • The Witcher 3 Super Turbo Lighting Mod 2.2 Gets Some More Beautiful Screenshots

    Among the most impressive mods released for The Witcher 3, the latest entry of the series developed by CDPR now available on consoles and PC, is the Super Turbo Lighting mod, a mod which changes the game’s lighting in some impressive ways. A new version of the mod is going to be released soon, and its creator has recently shared some impressive new screenshots.

    The new The Witcher 3 Super Turbo Lighting Mod screenshots showcase the new lighting used for the Skellige Islands, which now look more beautiful than ever. Two comparison screenshots have also been released, showcasing the differences between the lighting used in the mod and the regular lighting of the game. You can check out the screenshots right below.
    Advertisements

    Читать еще:  Witcher 3: Wild Hunt "The Enhancement System. Язык: Русский . Версия: 2.75"

    The Witcher 3 Super Turbo Lighting Mod isn’t the only lighting mod released for the game. A couple of weeks back, it’s been confirmed by its creator that the Grim Lighting mod is going to be updated soon, with the new update coming with new features, increase amount of bloom, flare colors changes and more as well as full compatibility with the Super Turbo Lighting Mod.
    CDPR has been working some some time on the next The Witcher 3 expansion, titles Blood and Wine. The team hasn’t shared much on the next big adventure for Geralt, but a couple of days back, a notable Polish gaming website has started listing the expansion with a June release date. Last week, it’s also been confirmed by the series’ Czech translator that Blood and Wine will include a quest full of poetry and song.
    The Witcher 3 With PC Mods Could Be One of the Best Looking Games Ever

    The Witcher 3 is now available in all regions on PC, PlayStation 4 and Xbox One. The Blood and Wine expansion will launch in the first half of the year.

    The Witcher 3 Blood and Wine DLC Teased By Notable Polish Gaming Site; “Something Is Happening”

    The Blood and Wine DLC for the Witcher 3: Wild Hunt has been teased by one of the biggest Polish gaming sites.

    Notable Polish gaming site, GRYOnline, posted a message on their Facebook page yesterday, reassuring fans that “something is happening”. This ‘tease’ follows after we recently reported that GRYOnline might have revealed the release date for the upcoming Witcher 3 expansion, Blood and Wine. As said before though, the listed date (June 7 th ), might well be a placeholder date for the expansion.
    The posted (and translated) Facebook tease from GRYOnline
    Advertisements

    The first anniversary of the Witcher 3 is closing in, and some are expecting an announcement regarding Blood and Wine close to that date, May 19 th . Whether GRYOnline has additional details on Blood and Wine remains uncertain, but we surely hope that “something” is indeed “happening”.
    The Blood and Wine DLC will feature a “massive new land”

    The Blood and Wine DLC will tell a 20-hour tale that will introduce the all-new in-game region of Toussaint. Geralt will be taken to a land untainted by war, where an atmosphere of carefree indulgence and knightly ritual masks an ancient, bloody secret.
    Since the release of The Witcher 3 last year, the RPG from CDPR has collected an enormous amount of rewards, including several awards for ‘Best Game of the Year 2015’. Back in 2015, CD Projekt Red was also awarded a Golden Joystick for Ultimate Game of the Year, and The Game Award for Game of the Year.
    “2015 is almost behind us. It’s a great year for open world games and a fantastic time for The Witcher. A year of intense work for the team and a time filled with many personal victories for everyone involved in a project that received more than 300 awards so far (wow!). We overcame so many obstacles to get to this point, and we’ve always done it with gamers rooting for us. It’s your year, too!,” said game director Konrad Tomaszkiewicz last year. “Blood and Wine, the second expansion for The Witcher 3, is on the horizon. It’s a massive new land to explore, visually unlike anything you saw in Wild Hunt or Hearts of Stone, and it too is brimming with stories we want you to discover,” added Tomaszkiewicz.

    2. 모드 분류 [편집]

    2.1. 게임 밸런스 수정 모드 [편집]

    2.1.1. Witcher 3 Enhanced Edition Mod(W3EE) [편집]

    2.1.1.1. 전투 관련 변경 [편집]
    2.1.1.2. 표식 관련 변경 [편집]
    2.1.1.3. 연금술 관련 변경 [편집]
    2.1.1.4. 기타 변경점 [편집]

    2.2. 환경 관련 모드 [편집]

    2.2.1. Super Turbo Lighting Mod [편집]

    다운된 위쳐 3를 인정할 수 없는 유저들이 가장 많이 찾는 모드 2위
    일명 STLM으로 불리며 E3 2014버전의 라이팅을 재현한 광원효과 모드이다. 최신버전은 2017년 9월 26일에 나온 3.2버전. 이 버전 이후로 업데이트가 되지 않고 있으므로 사실상 최종 버전 이라고 할 수 있다.

    다운로드
    2013도 아니고 하필 한 차례 그래픽 다운된 버전을 따라하려고 하냐는 유저들의 질문에 2013버전은 빌드 자체가 달라서 불가능하다고 답했다.그래픽 재현도는 모드 제작자가 밝히길 약 70%까지 끌어올렸다고 한다. [1] 실제로 플레이해보면 확실히 바닐라 풀옵과는 다른 맛을 느낄 수 있다. 최신버전의 경우 구 버전의 단점으로 지적되었던 애매한 하늘 색이나 특정 시간대의 과한 노출 문제도 대부분 해결되었다. 수풀들의 AO효과와 태양빛 반투과 효과, 물 반사효과 등 과거 공개버전에 들어있다가 리테일판에서 사라진 다양한 비주얼 효과들을 «부분적으로» 구현해놓았다. [2]

    단점이라면 버그가 많다는 것. 구 버전보다 비주얼은 향상되었는데 어째 버그가 늘어났다는 평들이 많다. 또 신버전의 특징으로 확장팩에서만 쓰인 구름을 본편의 구름에다가 레이어로 배치함으로써 어색한 구름효과의 변화를 꾀했다는데 문제는 구름간의 충돌 버그도 발견되는 모양. 그리고 밤 시간대의 그래픽은 유저에 따라 호불호가 갈릴 수 있다.

    모더에게 피드백을 보내고 싶다면 다음을 참고하자. 다만 모더가 썩 친절한 편은 아니기 때문에 비난은 삼가도록 하자. 빡쳐서 모드제작 때려치면 어떡해. 너프된 그래픽 때문에 안달하는 그래픽 딸쟁이들의 몇 안되는 구원자이신데
    CDPR 모드 포럼
    모더 트위터

    2.2.2. The Witcher 3 HD Reworked Project [편집]

    인정할 수밖에 없는 유저들이 가장 많이 찾는 모드 1위
    유저들이 가장 많이 사용하는 텍스처 모드로 준수한 품질을 자랑한다.

    평범한 텍스처모드와 달리 주위 캐릭터나 오브젝트와 잘 어우러지게 디자인된 것이 특징. 단점이라면 적용된 텍스처 가짓 수가 얼마 안 되고 무엇보다도 업데이트 속도가 매

    6가지의 텍스처가 업데이트된다고 보면 될 듯. 2017.2월 현재 4.1버전에서는 총 23가지의 환경 텍스처가 업데이트된 상태.

    이후 4.4, 4.6, 4.8에 거쳐 2018년 2월 기준으로 5.0까지 업데이트되었다. 다양한 텍스처들이 추가되었고 특히 건물 벽 텍스처 개선이 뚜렷하다. 하지만 바위 텍스처에 오류가 많아 조만간 업데이트될 5,1버전을 기대하는 것이 좋을 듯. 모드 주인장의 빠른 업데이트 약속을 믿어보자

    2018년 7월 20일 5.1 업데이트가 되었다.
    2020년 3월 12일 11.0 버전이 업데이트 되었으며 12.0 버전으로 길었던 모드 제작이 곧 완성 될 것이라는 공지를 올렸다.
    다운로드
    모드 포럼

    W3R: The Wild Hunt Revisited (Witcher 3)

    • Please log in to reply

    #196 DarkladyLexy

  • Mod Author
  • 4,291 posts
  • has anyone else seen a change in levels early game compared to before the patch a new DLC ?

    • Back to top
    Читать еще:  Скриншоты The Witcher 3: Wild Hunt

    #197 Neovalen

  • Mod Author
  • 5,593 posts
  • Guys just to be clear. you do not need to start merging Texture mods unless you are hitting the limit.

    You will know when you need to do so. you will get ILS when the you try to load you save.

    I assume Neo has done it for consistent purposes (and for the users to start practising the idea) of the various components of the «ALL» mod.

    He said he reached the limit that’s why he did it.

    The guide as it sits, without the merge, is at the limit. exactly. That means adding one texture mod on top will break it, hence why I added the merge / instructions. I’m not done adding yet. 🙂

    Found this out trying to test TES mod.

    Jump in Shallow Water https://www.nexusmod. er3/mods/1191/?
    has just earned a permanent place in my LO.

    • Back to top

    #198 Neovalen

  • Mod Author
  • 5,593 posts
  • Chest hair for Geralt
    Geralt HairWorks Colors and Styles (I can live without hairworks)
    Lore Friendly Ciri
    Lore Friendly Witchers
    Improved Sign effects (This may change)
    More Blood (again this may change)
    Pesky sword trails begone

    I am using the Herb only version of Autoloot

    Curious as to why you don’t like / use some of these mods. Most interested in the lore friendly ones, I consider those almost essential now. Similarly with sword trails.

    As for Autoloot, it can be customized with filters if there is a particular item/items you don’t want to pick up automatically. I find the loot window annoying lol .

    • Back to top

    #199 Darth_mathias

  • VIP-Supporter
  • 4,080 posts
  • Curious as to why you don’t like / use some of these mods. Most interested in the lore friendly ones, I consider those almost essential now. Similarly with sword trails.

    As for Autoloot, it can be customized with filters if there is a particular item/items you don’t want to pick up automatically. I find the loot window annoying lol .

    it’s not that i don’t like them it’s more i haven’t really tried them out and my Witcher 3 setup is still mostly based on when I had my GTX970 instead of my GTX980Ti.

    • Back to top

    #200 paul666root

  • Editor
  • 2,207 posts
  • Tуpico: The Witcher 3 : Wild Hunt [PC, PS4, X1]

    Opзхes
    • Versгo de Impressгo
    • Enviar por Email …
  • Tуpico de Busca
    Apresentaзгo
    • Modo Linear
    • Mudar para Modo Hibrido
    • Mudar para Modo Tуpico
  • The Witcher 3 Super Turbo Lighting Mod 2.2 Gets Some More Beautiful Screenshots

    Among the most impressive mods released for The Witcher 3, the latest entry of the series developed by CDPR now available on consoles and PC, is the Super Turbo Lighting mod, a mod which changes the game’s lighting in some impressive ways. A new version of the mod is going to be released soon, and its creator has recently shared some impressive new screenshots.

    The new The Witcher 3 Super Turbo Lighting Mod screenshots showcase the new lighting used for the Skellige Islands, which now look more beautiful than ever. Two comparison screenshots have also been released, showcasing the differences between the lighting used in the mod and the regular lighting of the game. You can check out the screenshots right below.
    Advertisements

    The Witcher 3 Super Turbo Lighting Mod isn’t the only lighting mod released for the game. A couple of weeks back, it’s been confirmed by its creator that the Grim Lighting mod is going to be updated soon, with the new update coming with new features, increase amount of bloom, flare colors changes and more as well as full compatibility with the Super Turbo Lighting Mod.
    CDPR has been working some some time on the next The Witcher 3 expansion, titles Blood and Wine. The team hasn’t shared much on the next big adventure for Geralt, but a couple of days back, a notable Polish gaming website has started listing the expansion with a June release date. Last week, it’s also been confirmed by the series’ Czech translator that Blood and Wine will include a quest full of poetry and song.
    The Witcher 3 With PC Mods Could Be One of the Best Looking Games Ever

    The Witcher 3 is now available in all regions on PC, PlayStation 4 and Xbox One. The Blood and Wine expansion will launch in the first half of the year.

    The Witcher 3 Blood and Wine DLC Teased By Notable Polish Gaming Site; “Something Is Happening”

    The Blood and Wine DLC for the Witcher 3: Wild Hunt has been teased by one of the biggest Polish gaming sites.

    Notable Polish gaming site, GRYOnline, posted a message on their Facebook page yesterday, reassuring fans that “something is happening”. This ‘tease’ follows after we recently reported that GRYOnline might have revealed the release date for the upcoming Witcher 3 expansion, Blood and Wine. As said before though, the listed date (June 7 th ), might well be a placeholder date for the expansion.
    The posted (and translated) Facebook tease from GRYOnline
    Advertisements

    The first anniversary of the Witcher 3 is closing in, and some are expecting an announcement regarding Blood and Wine close to that date, May 19 th . Whether GRYOnline has additional details on Blood and Wine remains uncertain, but we surely hope that “something” is indeed “happening”.
    The Blood and Wine DLC will feature a “massive new land”

    The Blood and Wine DLC will tell a 20-hour tale that will introduce the all-new in-game region of Toussaint. Geralt will be taken to a land untainted by war, where an atmosphere of carefree indulgence and knightly ritual masks an ancient, bloody secret.
    Since the release of The Witcher 3 last year, the RPG from CDPR has collected an enormous amount of rewards, including several awards for ‘Best Game of the Year 2015’. Back in 2015, CD Projekt Red was also awarded a Golden Joystick for Ultimate Game of the Year, and The Game Award for Game of the Year.
    “2015 is almost behind us. It’s a great year for open world games and a fantastic time for The Witcher. A year of intense work for the team and a time filled with many personal victories for everyone involved in a project that received more than 300 awards so far (wow!). We overcame so many obstacles to get to this point, and we’ve always done it with gamers rooting for us. It’s your year, too!,” said game director Konrad Tomaszkiewicz last year. “Blood and Wine, the second expansion for The Witcher 3, is on the horizon. It’s a massive new land to explore, visually unlike anything you saw in Wild Hunt or Hearts of Stone, and it too is brimming with stories we want you to discover,” added Tomaszkiewicz.

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    ReShade with Graphical Options!
    Presets for Vanilla & STLM 2.2 Lighting
    Also, MXAO IL optional add on

    Off-site requirements

    Mod nameNotes
    ReShade

    Author’s instructions

    File credits

    This author has not credited anyone else in this file

    Donation Points system

    This mod is not opted-in to receive Donation Points


    200+ Endorsements!! Wow, I can’t believe it
    Plus,
    July File of the Month Mod.
    I really can’t thank you all enough!!

    Thank you to the mod community for the amazing support & feedback
    With that support I believe this has turned out to be one amazing Witcher 3 ReShade preset

    UPDATE: I have moved my Supreme to Extreme Graphics to a separate mod page.
    Here: Supreme to Extreme Graphics Options

    Also, feel free to check out my newer ReShades. It adapts to you location and changes presets based on that location
    Wild Hunt Adaptive
    &
    Wild Hunt Re-Engaged




    Since the creation of this preset I have worked hard to balance out the settings to make an enjoyable Witcher 3 experience without taking away from the default game through trial and feedback from many users. With my preset you will not find over saturation or de-saturation. No over blown contrast or deafening shadows. No over-sharpening or distracting grain effects. You will find dark areas darker and with an atmospheric feeling, almost a cozy like feeling while in cottages and buildings. You will find the yellowish light from the Vanilla sun and fire are replaced by a warmer soft glow. You will see gorgeous sunrises and sunsets. Yet, gloomy stormy weathers. But, overall an enhancing effect. Hope you enjoy. Thank you again for trying.

    Presets Include Vanilla/Toussaint & STLM 2.2/Toussaint
    Supreme & Ultimate Graphics Option add on
    Full Quality & Performance Versions
    MXAO & Indirect Lighting add on
    For ReShade 1.1 & 2.0

    First, thank you for downloading and trying out the preset.
    &
    Second, thank you to those that have taken time to Endorse!
    &
    I appreciate all the support of Wild Hunt Re-Imagined so far.
    &

    Lastly, please provide feedback so I know if adjustments are needed and your thoughts of the preset.

    Vanilla Preset Video (V3.3)
    Note: You can get the graphics option here now: Supreme to Extreme Graphics Options


    STLM Preset Video

    Thank you It’sAGundam for taking the time to review and make this video. (lol, the AF doesn’t stand for «as f***» in the video but might be cooler)
    In this video he shows off the STLM 2.2 preset and «optional» Supreme-Ultimate graphics add on

    Note: Since the making of this video Supreme-Ultimate Options were update and Ultimate is not as a heavy hitter as in previous version
    also, I have moved the graphics option to a separate mod file.

    Disclaimer: As with any other reshade one of the negatives is you cant adjust image based on time of day, weather, interior/exterior and everyone’s monitor settings. This preset was created using my Dell s2716dg 1440p monitor. I tried to balance out settings as best I could and looks pretty good on my setup. What you get on your monitor might be slightly different than images below. For example, when I switch game to my Dell 1080p IPS monitor blacks are darker as opposed to by 1440p monitor so I have to adjust my monitor settings a bit. If you find darkness different than images below please see in FAQ on how to adjust. Or you can adjust your monitor settings and in game gamma. I highly recommend your monitor is calibrated as best a possible for best image.

    This Reshade I have provided users with 2 preset options.
    Vanilla- for those that prefer the use of Vanilla/Default lighting in game
    STLM- for those that love the lighting of Super Turbo Lighting Mod.

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    Vanilla Lighting/Toussaint Preset

    The Vanilla game I absolutely love. CDProjectRED did outstanding but, still felt slightly to colorful to my taste. This is a war ravaged land. I tried to tone down the blues & greens a bit without taking away from the initial feel of the game. You will find the color is still there but brought down a bit to add an atmospheric tone. The colors are slightly darker such as the grass & trees and the shadows adjusted to add depth. Light from the sun/fire will be warmer as opposed to the yellowish look. Nights will be slightly darker as well. This was by no mean an attempt to get an E3 image.

    (Newly updated with slight color adjustments and use of tuningpallete. Works well in all Vanilla places like White Orchard, Velen & Skellige as well as Toussaint in the B&W DLC)

    Note: If you want the fog removal & view distance effect of STLM but don’t want to use STLM check out
    Extended View Distance. I recommend you try with Darker Nights (see locked comment history on mod page with updated DN V1.22 with Toussaint download link) with the mods darkness setting of 50-70. Looks awesome at night. I highly recommend using both these mods with my preset.
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    I highly recommend a try with Darker Nights (see top locked comment history on DN mod page for a update mod link for 1.22 and Toussaint) mod, with a darkness setting of 50-70. Looks awesome at night. Since, STLM tends to make nights brighter

    Note: This preset does go good with Extended View Distance (EVD) if you are using that mod over STLM. EVD I do think changes default colors ever slightly so this preset does look good with it. So your choice when using EVD, choose Vanilla or STLM preset.

    This is STLM 2.2 preset but should look good with STLM 2.1 if you are using that.

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    Quality Version (approx 5FPS)

    -Various Color Effect
    — HDR
    -SMAA
    -FXAA
    -Lumasharpen
    -Gaussian Blur

    Ссылка на основную публикацию
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